I have run a few tests using the project provided. However, I would like to be able to compare two exact project. Could you provide the 4.16 version of the project so that I can get an exact comparison?
I also looking for way to fix it, I hope it’ll be done in 4.17, seems not yet in Preview 3, but Epic pretty good with last minute fixes, cross the fingers
Sorry for the delay. I made that pure example project in 4.17 so I just created it new in 4.16 and converted it to 4.17. Here are both projects (with different project names so you can test side by side without reinstalling):
Notice if you turn your head left and right at least with medium speed then you will notice a lot of ‘sticking’ of the widgets in 4.17 making you feel sick. If you do the same in 4.16 it remains smooth feeling even if the middle widget sometimes ‘sticks’ only a little. Interestingly the FPS seems to stay at 60 for 4.17 even though the widgets clearly aren’t (so I guess are being dropped from the frame?).
For my live project which contains several large widgets in a menu scene 4.17 is unusable
PS: perhaps this is not even caused by some update to widgets but something else new to 4.17? - but it’s with widgets that I notice it occurring
I was able to reproduce this issue with the projects provided. I have written up a report and I have submitted it to the developers for further consideration. I have provided a link to the public tracker. Please feel free to use the link provided for future updates.
Hi RudyQ - I see the issue ticket has been updated to a target fix version of 4.19! Could you give some details why it has been prioritized so low? As more people upgrade to 4.17 (and later) this issue will become a real problem for gearvr developement
I can’t believe I cannot use 3D widget, I bought new S8, new gearVr, ready to make amazing projects, but this bug with 3D widgets it’s only the way to interact in VR. This bug should be fixed asap in 4.17.1
Can’t believe they don’t fix it anymore, I don’t think they are going to fix it at all. Since release fix version initially was 4.17 then 4.18, then 4.19, now it is 4.20, I don’t think its ever true. Do not expect any positive movements about this bug. It will not be fixed at all forever. Switch to the other devices. Do not plan projects on gearVR.
As I said in the other thread already it was fixed for me in the final 4.18 release. I believe it was fixed Oculus side since Epic don’t seem to know it was fixed already. Or can you still reproduce it because I can’t and it’s working fine for me now
I’m currently building on GearVR 4.18.3 half of the project is done, what do you think about switching to Oculus 4.18? Is it going to be better in my case? Since the project is very simple, regular VR overview and simple navigation and as I know 4.18.3 doesn’t have a bug with the 3D widget. Please give me advice.