[Request] Visually grouping Details > Default variables into categories

Hi,

Minor one, not essential but would be nice to have:

Can we have a way of visually grouping Details > Default variables into different categories, visually collapsable (under a tiny arrow, for example), or at least with a title and dividing line/bar.
This would be a good means of organizing the blueprint public variables in the Defaults tab. Also the title of each category would help the level designer/artist figure out faster the purpose and effect of each variable.
As an example, I would put in my own Class Blueprint for a wolf character the categories “Behavior” and “Sounds” (only hypotetical examples):

Behavior------------------------
bIsMemberOfPack (X)
RoleInThePack (AlphaMale)
Agressiveness (5)
Sounds-------------------------
DefaultHowl (LongHowl.wav)
HuntingHowl (Howl2.wav)

Thanks in advance

Or instead of grouping under Default, we could create new categories (aside form Actor, Rendering etc).

There should already be a ‘Category’ option when you select a variable, which will allow you to select an exiting Category, or enter a new one.

2 Likes

Ah, thanks!
I was trying to create a category in the Details pane of a Collapsed Node, and after creating variables using “Promote to variable” on my Inputs.