Hi,
Minor one, not essential but would be nice to have:
Can we have a way of visually grouping Details > Default variables into different categories, visually collapsable (under a tiny arrow, for example), or at least with a title and dividing line/bar.
This would be a good means of organizing the blueprint public variables in the Defaults tab. Also the title of each category would help the level designer/artist figure out faster the purpose and effect of each variable.
As an example, I would put in my own Class Blueprint for a wolf character the categories “Behavior” and “Sounds” (only hypotetical examples):
Behavior------------------------
bIsMemberOfPack (X)
RoleInThePack (AlphaMale)
Agressiveness (5)
Sounds-------------------------
DefaultHowl (LongHowl.wav)
HuntingHowl (Howl2.wav)
Thanks in advance