Roboto Light - Char spacing bug

Hey everyone,
I found a very strange bug in 4.16, where the “Light” version of the built-in Roboto font in UMG doesn’t seem to care about a static char spacing - it’s depending on the zoom.
Example with zoomed out:

Example with zoomed in:

Steps to reproduce:

  1. Create a new project and add a new Widget blueprint to it
  2. Add a text block and set the font to Roboto, Light, 24
  3. Try to zoom in and out and see how the text char spacing changes

Thanks, we know :slight_smile:

Oh, should have looked before, will this go into 4.16.1?

Unfortunately I think I just missed it, but I’ll get it in for 4.16.2. In the mean time you could use a source build if you’re being affected by this.

Or even easier, just import the Roboto-Light.ttf as an own Font Face asset, and then use it. That works