Mapping "Swipe Up To Down" and "Swipe Left To Right" not working

Tried to use Swipes, in axis mapping and action mapping, swipes are not triggered. Also run on device, same problem - nothing happens on swipe.

Extended:
Editor Version: Version 4.2.1-2101290+++depot+UE4-Releases+4.2 (Dowloaded from Launcher)
issue occur 100%

Test on iPhone 5s, TestSwipeAction and TestSwipe axis not triggered to.

Hey ,

Thanks for your report. I assigned this issue to a member of our support staff, and they will begin investigation as soon as possible. If we are unable to reproduce the issue, or we need additional information, our staff member will comment here with additional questions. Otherwise, we will post an ‘Answer’ once we have logged the issue in our bug database or we have a solution.

In the meantime, please be sure to review our suggestions for how to report a bug, and feel free to edit your post if you have additional information to provide.

Thanks,

Updated description, for more info.

Hi ,

Thank you for the feedback. I was able to reproduce this issue and submitted it to our developers for further investigation.

Your Blueprint setup is correct. I tested this against other inputs and controller analogs and they work fine. For some reason the values of the swipes always register as zero.

Thanks, TJ

On UE 4.3 Preview swipes still not working… T_T

Here is a quick solution

4.4.3 swipe is not working either.

Hi guys,

This is still TTP# 339641 in our tracking software. It has moved up in priority and our devs are looking into it.

Thanks,
TJ

In UE 4.6 Preview it still isn’t working. What a shame.

Hi,

I updated JIRA UE-2979 in our new tracking software to let our developers know that multiple users are still being effected by this.

Cheers,

TJ

Just +1’ing me too :frowning: using 4.6.0

Hi, just checking in again, still broken in 4.7p8

So, from version 4.2 to 4.7.4 there was no progress?

Hi,

Just an update on this report. This has not been implemented as of yet but the JIRA has moved up in priority and our developers are investigating.

Cheers,

TJ

Hi,

The swipe bindings were accidentally exposed which is why they were not implemented. We have corrected the issue, which has removed them from the editor. Swipe bindings maybe added at a later date when our developers have time to implement them correctly.

Until then, there are several post for workarounds to the issue and even a plugin on the Forums.

Cheers,

TJ

Has the simple “InputTouch” been removed from the engine entirely?? I keep seeing this solution, and it seems like a good one, but the only inputs I have are directly attached to objects. I have InputTouchBegin and InputTouchEnd, and they are all tied to objects. They ignore if you end your touch in empty space. If I touch my object and slide off the object, it never registers as an InputTouchEnd, so the object can only be swiped once. It never counts as an end! Has anyone messed with this since UE4 4.8 came out? I think this swipe method is dead now.

Hi ,

The InputTouch node is in 4.8 and it’s available in the Player Controller blueprint. Let me know if this isn’t what you find.

Cheers,

TJ

Ok, I found the InputTouch, and it does seem to be useful, but it has a very tantalizing and completely undocumented pin called “Move”. What is this pin and how do I use it? I’m trying to wrap my head around what it could be used for, since I’m starting to get a sense of how you guys like to handle things, but so far I haven’t figured it out. I’m assuming it can be used directly for swipes and drags, right?

Hello ,

The pin called Move fires off every tick that the finger is moving while touching the screen. This could be used to optimize dragging something across the screen. You could set up the move pin to update the nodes that set the position of the object that is being dragged. I hope that this information helps.

Make it a great day

Thanks. This solution saved me a lot of time. I implemented in C++ but I followed your logic.