We needed to be able to respond to swipes on mobile devices in blueprint, so I made a plugin that enables this:
The use case is simple: when the player swipes their finger on the screen, send an event that can be responded to in blueprint as if it were a button press.
It’s been tested on iOS and Android devices and seems to work well.
Any chance you could explain how this could be used in UMG? I need swipe functionality in my menu, and my current system doesn’t always like to 100% give accurate readings.