[Plugin] Swipe input events on mobile devices in blueprint

We needed to be able to respond to swipes on mobile devices in blueprint, so I made a plugin that enables this:

The use case is simple: when the player swipes their finger on the screen, send an event that can be responded to in blueprint as if it were a button press.

It’s been tested on iOS and Android devices and seems to work well.

Here’s hoping someone else finds this useful!

Any chance we can get this a a “normal” plugin. I haven’t compiled and don’t plan to touch C++ until I’m fully capable of using Blueprints.

We’ve just made pull request: Single Tap, Double Tap, DPI Scaling and Code formatting by gameDNAstudio · Pull Request #5 · getsetgames/Swipe �

Added Single Tap, Double Tap and DPI Scaling!

Cheers to everyone trying to get this more readily available - a simple solution is sorely needed!

Any chance you could explain how this could be used in UMG? I need swipe functionality in my menu, and my current system doesn’t always like to 100% give accurate readings.