Jambax
(Jambax)
May 9, 2017, 1:30pm
1
GPU Particles cannot be used properly in 4.15, because the option to use a FixedRelativeBoundingBox in Cascade does not work correctly.
The Fixed Bounding Box is always at the world origin and has no size at all.
Video:
This is also related to another issue I posted recently:
Video of Issue: https://www.youtube.com/watch?v=2-57tdYqTbM&feature=youtu.be This is a problematic bug, because you can now no longer see what the bounds of a particle system are when you’re trying to set them, which is absolutely critical to...
Jambax
(Jambax)
May 9, 2017, 8:35pm
2
Still an issue in 4.16 P3
STovey
(STovey)
May 11, 2017, 10:16am
3
Hi Jamsh,
If you update the fixed bounds using the “Set Fixed Bounds” option from the toolbar this issue will go away.
It’s a pretty horrible workflow pitfall, sorry about that.
I’ll take a look at if we can improve it.
Cheers,
Si
Jambax
(Jambax)
May 14, 2017, 12:00pm
4
Oh that’s odd… I’ll try using the toolbar version. I hope I can still set the bound values at least.