I am trying to launch my game in Windows out 4.15.0
and this is the log I have
can some1 help me to understand what is wrong?
> LogPlayLevel: CommandUtils.Run: Run: Took 0.4898025s to run
> UnrealBuildTool.exe, ExitCode=0
> LogPlayLevel: Project.Build:
> ********** BUILD COMMAND COMPLETED ********** LogPlayLevel: Project.CopyBuildToStagingDirectory:
> ********** STAGE COMMAND STARTED ********** LogPlayLevel: Completed Launch On Stage: Build Task, Time:
> 0.750494 LogPlayLevel: Project.CreateStagingManifest:
> Creating Staging Manifest...
> LogPlayLevel:
> Project.CleanStagingDirectory:
> Cleaning Stage Directory:
> C:\Users\Roma\Documents\Unreal
> Projects\NordicWarriors\Saved\StagedBuilds\WindowsNoEditor
> LogPlayLevel:
> Project.CopyManifestFilesToStageDir:
> Copying NonUFSFiles to staging
> directory:
> C:\Users\Roma\Documents\Unreal
> Projects\NordicWarriors\Saved\StagedBuilds\WindowsNoEditor
> LogPlayLevel:
> Project.CopyManifestFilesToStageDir:
> Copying DebugFiles to staging
> directory:
> C:\Users\Roma\Documents\Unreal
> Projects\NordicWarriors\Saved\StagedBuilds\WindowsNoEditor
> LogSlate: Took 0.000107 seconds to
> synchronously load lazily loaded font
> '../../../Engine/Content/Slate/Fonts/Roboto-Light.ttf'
> (159K) LogPlayLevel:
> Project.CopyManifestFilesToStageDir:
> Copying UFSFiles to staging directory:
> C:\Users\Roma\Documents\Unreal
> Projects\NordicWarriors\Saved\StagedBuilds\WindowsNoEditor
> LogPlayLevel:
> Project.CopyBuildToStagingDirectory:
> ********** STAGE COMMAND COMPLETED ********** LogPlayLevel: Project.Package: ********** PACKAGE
> COMMAND STARTED **********
> LogPlayLevel: Project.Package:
> ********** PACKAGE COMMAND COMPLETED ********** LogPlayLevel:
> Project.Deploy: ********** DEPLOY
> COMMAND STARTED **********
> LogPlayLevel: Platform.Deploy:
> WARNING: Win64 does not implement
> Deploy... LogPlayLevel:
> Project.Deploy: ********** DEPLOY
> COMMAND COMPLETED **********
> LogPlayLevel: Project.Run: **********
> RUN COMMAND STARTED **********
> LogPlayLevel: Project.RunInternal:
> Starting Client.... LogPlayLevel:
> CommandUtils.Run: Run:
> C:\Users\Roma\Documents\Unreal
> Projects\NordicWarriors\Saved\StagedBuilds\WindowsNoEditor\NordicWarriors\Binaries\Win64\NordicWarriors.exe
> ../../../NordicWarriors/NordicWarriors.uproject
> /Game/Maps/Level_1 -stdout
> -abslog="C:\Users\Roma\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_4.15\C
> lient.log" -Messaging -nomcp -Windowed
> -CrashForUAT -SessionId=D45DE8BE41B14AE528EE6D931BE5F689
> -SessionOwner="Roma" -SessionName="Launch On Device" LogPlayLevel: Program.Main: ERROR:
> AutomationTool terminated with
> exception:
> System.ComponentModel.Win32Exception
> (0x80004005): The file or directory is
> corrupted and unreadable LogPlayLevel:
> at
> System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo
> startInfo) LogPlayLevel: at
> AutomationTool.CommandUtils.Run(String
> App, String CommandLine, String Input,
> ERunOptions Options, Dictionary`2 Env,
> SpewFilterCallbackType
> SpewFilterCallback) LogPlayLevel:
> at
> AutomationTool.Platform.RunClient(ERunOptions
> ClientRunFlags, String ClientApp,
> String ClientCmdLine, ProjectParams
> Params) LogPlayLevel: at
> Project.RunStandaloneClient(List`1
> DeployContextList, String
> ClientLogFile, ERunOptions
> ClientRunFlags, String ClientApp,
> String ClientCmdLine, ProjectParams
> Params) LogPlayLevel: at
> Project.RunInternal(ProjectParams
> Params, String ServerLogFile, String
> ClientLogFile) LogPlayLevel: at
> Project.Run(ProjectParams Params)
> LogPlayLevel: at
> BuildCookRun.DoBuildCookRun(ProjectParams
> Params) LogPlayLevel: at
> BuildCookRun.ExecuteBuild()
> LogPlayLevel: at
> AutomationTool.BuildCommand.Execute()
> LogPlayLevel: at
> AutomationTool.Automation.Execute(List`1
> CommandsToExecute,
> CaselessDictionary`1 Commands)
> LogPlayLevel: at
> AutomationTool.Automation.Process(String[]
> Arguments) LogPlayLevel: at
> AutomationTool.Program.MainProc(Object
> Param) LogPlayLevel: at
> AutomationTool.InternalUtils.RunSingleInstance(Func`2
> Main, Object Param) LogPlayLevel:
> at AutomationTool.Program.Main()
> LogPlayLevel: Program.NoThrow: ERROR:
> Exception performing nothrow action
> "Kill All Processes": Exception in
> System: No process is associated with
> this object. LogPlayLevel: Stacktrace:
> at
> System.Diagnostics.Process.EnsureState(State
> state) LogPlayLevel: at
> System.Diagnostics.Process.get_HasExited()
> LogPlayLevel: at
> AutomationTool.ProcessResult.get_HasExited()
> LogPlayLevel: at
> AutomationTool.ProcessManager.KillAll()
> LogPlayLevel: at
> AutomationTool.Program.<>c.<Main>b__1_1()
> LogPlayLevel: at
> AutomationTool.Program.NoThrow(Action
> Action, String ActionDesc)
> LogPlayLevel: Program.Main:
> AutomationTool exiting with ExitCode=1
> (Error_Unknown) LogPlayLevel:
> Unhandled Exception:
> System.InvalidOperationException: No
> process is associated with this
> object. LogPlayLevel: at
> System.Diagnostics.Process.EnsureState(State
> state) LogPlayLevel: at
> System.Diagnostics.Process.get_HasExited()
> LogPlayLevel: at
> AutomationTool.ProcessResult.get_HasExited()
> LogPlayLevel: at
> AutomationTool.ProcessManager.KillAll()
> LogPlayLevel: at
> AutomationTool.Program.Domain_ProcessExit(Object
> sender, EventArgs e) LogPlayLevel:
> Completed Launch On Stage: Deploy
> Task, Time: 4.002645 LogPlayLevel:
> Completed Launch On Stage: Run Task,
> Time: 0.000042 LogPlayLevel: BUILD
> FAILED