Hello. I received crash in android devices: Amazon KFFOWI and LGLS660. Engine version 4.14.3
Log from Amazon KFFOWI Dropbox - log, Amazon KFFOWI, 5.1.1.txt - Simplify your life
Log from LGLS660
Log
05-28 12:12:54.484 11171-11326/com.cigames.lotfbof D/UE4: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:Runtime/Core/Public/Containers/Array.h] [Line: 634]
05-28 12:12:54.484 11171-11326/com.cigames.lotfbof D/UE4: Array index out of bounds: 45 from an array of size 36libUE4.so!FDebug::LogAssertFailedMessage(char const*, char const*, int, wchar_t const*, …)
05-28 12:12:54.484 11171-11326/com.cigames.lotfbof D/UE4: libUE4.so!FDynamicSpriteEmitterData::GetVertexAndIndexDataNonInstanced(void*, void*, void*, FParticleOrder*, FVector const&, FMatrix const&, int) const
05-28 12:12:54.484 11171-11326/com.cigames.lotfbof D/UE4: libUE4.so!FDynamicSpriteEmitterData::GetDynamicMeshElementsEmitter(FParticleSystemSceneProxy const*, FSceneView const*, FSceneViewFamily const&, int, FMeshElementCollector&, FParticleVertexFactoryBase*) const
05-28 12:12:54.484 11171-11326/com.cigames.lotfbof D/UE4: libUE4.so!FParticleSystemSceneProxy::GetDynamicMeshElements(TArray const&, FSceneViewFamily const&, unsigned int, FMeshElementCollector&) const
05-28 12:12:54.484 11171-11326/com.cigames.lotfbof D/UE4: libUE4.so!FSceneRenderer::GatherDynamicMeshElements(TArray&, FScene const*, FSceneViewFamily const&, TArray const&, TArray const&, FMeshElementCollector&)
05-28 12:12:54.484 11171-11326/com.cigames.lotfbof D/UE4: libUE4.so!FSceneRenderer::ComputeViewVisibility(FRHICommandListImmediate&)
05-28 12:12:54.484 11171-11326/com.cigames.lotfbof D/UE4: libUE4.so!FMobileSceneRenderer::InitViews(FRHICommandListImmediate&)
05-28 12:12:54.484 11171-11326/com.cigames.lotfbof D/UE4: libUE4.so!FMobileSceneRenderer::Render(FRHICommandListImmediate&)
05-28 12:12:54.484 11171-11326/com.cigames.lotfbof D/UE4: libUE4.so
05-28 12:12:54.484 11171-11326/com.cigames.lotfbof D/UE4: libUE4.so
05-28 12:12:54.484 11171-11326/com.cigames.lotfbof D/UE4: libUE4.so!FNamedTaskThread::ProcessTasksNamedThread(int, bool)
05-28 12:12:54.484 11171-11326/com.cigames.lotfbof D/UE4: libUE4.so!FNamedTaskThread::ProcessTasksUntilQuit(int)
05-28 12:12:54.484 11171-11326/com.cigames.lotfbof D/UE4: libUE4.so!RenderingThreadMain(FEvent*)
05-28 12:12:54.484 11171-11326/com.cigames.lotfbof D/UE4: libUE4.so!FRenderingThread::Run()
05-28 12:12:54.484 11171-11326/com.cigames.lotfbof D/UE4: libUE4.so!FRunnableThreadPThread::Run()
05-28 12:12:54.484 11171-11326/com.cigames.lotfbof D/UE4: libUE4.so!FRunnableThreadPThread::_ThreadProc(void*)
05-28 12:12:54.484 11171-11326/com.cigames.lotfbof D/UE4: libc.so!__thread_entry()
05-28 12:12:54.484 11171-11326/com.cigames.lotfbof D/UE4: libc.so!pthread_create()
05-28 12:12:54.484 11171-11326/com.cigames.lotfbof D/UE4: [1970.05.28-16.12.54:491][ 0]Assertion failed: Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:Runtime/Core/Public/Containers/Array.h] [Line: 634]
05-28 12:12:54.484 11171-11326/com.cigames.lotfbof D/UE4: Array index out of bounds: 45 from an array of size 36
05-28 12:12:54.624 953-1143/? W/InputDispatcher: channel ‘42342750 com.cigames.lotfbof/com.epicgames.ue4.GameActivity (server)’ ~ Consumer closed input channel or an error occurred. events=0x9
05-28 12:12:54.624 953-1143/? E/InputDispatcher: channel ‘42342750 com.cigames.lotfbof/com.epicgames.ue4.GameActivity (server)’ ~ Channel is unrecoverably broken and will be disposed!
05-28 12:12:54.624 953-1001/? W/ActivityManager: Force removing ActivityRecord{41de9b70 u0 com.cigames.lotfbof/com.epicgames.ue4.GameActivity t19}: app died, no saved state
Help me please.
.