Engine crashes when re-importing a static mesh fbx from blender that was not assigned a material before being exported from blender.
MachineId:D31B05AE46BDB0C062EDBF82D96FE8FE
EpicAccountId:0e57fa0546b94ddcb19003630b820a53
Assertion failed: (Index >= 0) & (Index < ArrayNum) [File:d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\Containers/Array.h] [Line: 634]
Array index out of bounds: 0 from an array of size 0
UE4Editor_Core!FDebug::AssertFailed() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\misc\assertionmacros.cpp:332]
UE4Editor_UnrealEd!RestoreExistingMeshData() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\staticmeshedit.cpp:1180]
UE4Editor_UnrealEd!UnFbx::FFbxImporter::ReimportStaticMesh() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\fbx\fbxstaticmeshimport.cpp:984]
UE4Editor_UnrealEd!UReimportFbxStaticMeshFactory::Reimport() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\factories\editorfactories.cpp:5763]
UE4Editor_UnrealEd!FReimportManager::Reimport() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\editor.cpp:319]
UE4Editor_UnrealEd!FReimportManager::ReimportMultiple() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\editor.cpp:504]
UE4Editor_UnrealEd!FReimportManager::ValidateAllSourceFileAndReimport() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\unrealed\private\editor.cpp:487]
UE4Editor_ContentBrowser!FAssetContextMenu::ExecuteReimport() [d:\build++ue4+release-4.14+compile\sync\engine\source\editor\contentbrowser\private\assetcontextmenu.cpp:1355]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,FAssetContextMenu,0,TTypeWrapper __cdecl(void)>::Execute() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:318]
UE4Editor_ContentBrowser!TBaseSPMethodDelegateInstance<0,FAssetContextMenu,0,void __cdecl(void)>::ExecuteIfSafe() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:424]
UE4Editor_Slate!SMenuEntryBlock::OnClicked() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:1042]
UE4Editor_Slate!SMenuEntryBlock::OnMenuItemButtonClicked() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:993]
UE4Editor_Slate!TMemberFunctionCaller::operator()<>() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\delegateinstanceinterface.h:161]
UE4Editor_Slate!TTupleImpl >::ApplyAfter >() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\tuple.h:116]
UE4Editor_Slate!TBaseSPMethodDelegateInstance<0,SMenuEntryBlock,0,FReply __cdecl(void)>::Execute() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\delegateinstancesimpl.h:318]
UE4Editor_Slate!TBaseDelegate::Execute() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\public\delegates\delegatesignatureimpl.inl:522]
UE4Editor_Slate!SButton::OnMouseButtonUp() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\widgets\input\sbutton.cpp:275]
UE4Editor_Slate!SMenuEntryButton::OnMouseButtonUp() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\multibox\smenuentryblock.cpp:391]
UE4Editor_Slate!::operator()() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5010]
UE4Editor_Slate!FEventRouter::Route >() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:215]
UE4Editor_Slate!FSlateApplication::RoutePointerUpEvent() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:4999]
UE4Editor_Slate!FSlateApplication::ProcessMouseButtonUpEvent() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5462]
UE4Editor_Slate!FSlateApplication::OnMouseUp() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:5439]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:1652]
UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:2071]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:814]
UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsapplication.cpp:678]
user32
user32
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:951]
UE4Editor!FEngineLoop::Tick() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launchengineloop.cpp:2811]
UE4Editor!GuardedMain() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\launch.cpp:152]
UE4Editor!GuardedMainWrapper() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\build++ue4+release-4.14+compile\sync\engine\source\runtime\launch\private\windows\launchwindows.cpp:202]
UE4Editor!__scrt_common_main_seh() [f:\dd\vctools\crt\vcstartup\src\startup\exe_common.inl:264]
kernel32
ntdll
a file that will cause a crash and one that will not
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