Possible Bug affecting Actor nav when Landscape is selected prior to PIE Preview

Hi, recently posted here (cannot change category). https://answers.unrealengine.com/questions/535224/actors-briefly-walk-in-air.html#answer-535270

There is likely a bug with 14.4 PIE preview when you have the Landscape selected, then begin preview, causing randomly spawned or all actors to move for brief periods in the air.

Might be related to the visibility/rendering of the landscape later with PIE. Can upload a showcase video, showing this behavior. In my scenario, actors are spawned, and use Raycast Nav Mesh/AIPerception.

This was caused by my water physics volume, and different settings.