Hello. I am very new still to fiddling with the cpp code for UE4. Currently, I made some changes to the Steamworks Leaderboard cpp file UE4 Tips: Online Leaderboards | Shooter Tutorial and I want to compile so that it will keep the highest score rather than adding the new score to the previous value.
After the changes, I right click UE4 on the solution explorer and press build. Very fast, it says 1 succeded. However, when I relaunch the uproject, package, and test the new steamworks. It still has the old behaviour.
If I try to right click on ue4, then go to debug>start new instance, I get an error.
Thanks! I managed to download and compile the engine, but I am having trouble adding a plugin that my project uses, before I merge my project to the new self-compiled engine.