Hey, you can use the character movement component. Here is an example:
Right click in the graph and start typing in Character Movement, grab this node:
Then, drag off that pin and type in set jump Z:
Now you can set your jump height!
Hey, you can use the character movement component. Here is an example:
Right click in the graph and start typing in Character Movement, grab this node:
Then, drag off that pin and type in set jump Z:
Now you can set your jump height!
Here’s a quick example how to temporarily increase the jump height by pressing the alt key:
Hi everyone! I am very new to UE4 and blueprints and everything in general. I am curious to know how to change my characters jump height. I am using the project sample of a FPS with blueprints. I am currently in the MyCharacter blueprint and I found the InputAction Jump which connects to Jump.
I tried setting a float variable jumpZ which did not work. I feel as I am missing something really simple here, can anyone help me out? Thanks!
Wow, I knew I was doing something wrong. Thanks so much. Works perfect!
The Jump ZVelocity is necessary for changing the character jumping speed, but I think it would be better if you also change the Gravity Scale value, so you could control both, the jumping speed and the falling speed.
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this doesn’t work for the client in a multiplayer any ideas why?