UPDATE: I can reproduce it every time, even in a new project:
If you check “Capture frames in HDR” at the export window. Then it will crash.
Crashes all the time when I try to render a sequence to movie.
I don’t know why but UE4 4.12P3 started to give this error when I try to start a movie export from the sequencer. I exported movie yesterday well and I worked all day, and today I couldn’t export the movie due to this error. I am not really knowing why is that.
The game window appears and it starting to capture, but on the first frame it is giving this error:
MachineId:350FD66146748FC37F1F78BC644CC3AF
EpicAccountId:
Stack overflow - code c00000fd (first/second chance not available)
UE4Editor_Core!FDebug::OptionallyLogFormattedEnsureMessageReturningFalse() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\misc\outputdevice.cpp:451]
UE4Editor_Engine!TConsoleVariableData::GetValueOnGameThread() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\hal\iconsolemanager.h:781]
UE4Editor_Engine!FHighResScreenshotConfig::SaveImage() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\engine\private\highresscreenshot.cpp:217]
UE4Editor_Renderer!TAsyncBufferWrite::operator()() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\renderer\private\postprocess\renderingcompositiongraph.cpp:347]
UE4Editor_Renderer!TAsyncQueuedWork::DoThreadedWork() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\public\async\async.h:218]
UE4Editor_Core!FQueuedThread::Run() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\hal\threadingbase.cpp:430]
UE4Editor_Core!FRunnableThreadWin::Run() [d:\build++ue4+release-4.12+compile\sync\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:74]