Hi Everyone,
I’m looking to make some changes to our Build.cs file to improve our build process, and I have been trying to find the definition of the ModuleRules class to no avail.
I’ve done a search in the Unreal Engine source directories, and looked through the wiki/docs/forums.
More specifically, I want to introduce behavior that checks if entries have been added to things like ‘PublicIncludePaths’ and ‘Definitions’ (via ‘Definitions.Add(…)’ etc) and perform different tasks based on that.
Can anyone point me to any documentation/source location for the ModuleRules class itself?
Thanks