I recall Oculus suggested to used mouse axes for Gear VR’s touchpad swipes. Somehow it doesn’t work with UE4 on Gear VR ![]()
This is my test setup (below). On PC (in the Editor) when I move mouse by X, I get coordinates printed. On Gear VR coordinates are always zero ![]()
http://s32.postimg.org/6iotj288l/gearvr_touchpad_test1.png
Full image: http://s32.postimg.org/6sj0gjzn7/gearvr_touchpad_test1.png
Is there a different way to work with touchpad in UE4 ? Is it a bug ?
Thanks