Molin
(Molin)
1
Hi guys!
After installing 4.11 pre 5 any project launched or built to mobile fails to compile shaders and “stops rendering” / screen goes black / game stops.
nvpack monitor gives me this
LogRHI:Error: Shader compile failed: 0:3: P0001: Macro name ‘GL_EXT_shader_framebuffer_fetch’ reserved
Project worked fine under 4.11 pre 4
This is also tested and yeilds same “error” with a new / blank project.
Should i update anything with androidworks with preview 5? I reinstalled everything , engine and androidworks but i get the same results.
Any help / pointers appreciated.
Hi,
Could you tell us on what device you saw that error and Android version? As a temporary fix you could remove this code
AppendCString(GlslCode, “#undef GL_EXT_shader_framebuffer_fetch\n”);
in OpenGLShaders.cpp
We will add a proper fix before 4.11 release.
Molin
(Molin)
3
Hi
ill try that fix after work, ill let you know.
im testing this on a samsung g5 ( G Alpha SMg850F )
Molin
(Molin)
4
hi again ddvlost
removing that line indeed fixed it. Thank you.
Molin
(Molin)
5
with build 4.11 pre 6 this is fixed.