I recently posted a question here, and realized that maybe i posted it in the wrong section, so here we go. On a side note, can i chage section for a question i already posted?
Copied in the question from the link:
I have now tried to record a looping animation several times and after failing to get the animation to loop again, i finally noticed that i canāt get the excact same time on my recorded animation as my original, even though they have the same number of frames. Anyone seen this before and can explain it?
Iāve made a video of it here to show what i talk about. Iāve also reproduced this problem with one of the Free ASP animations.
So in short: Is this a bug or me doing something wrong?
I wasnāt sure if non-mod users could move their own posts to a different section and it looks like you can. Select more at the bottom of your post and hit āMove to Spaceā, but you donāt need to do that now that Iām responding here.
Anyways, I dug into this issue quite a bit and discovered that part of the issue is that the Record Animation feature can start recording ābetween framesā. The editor doesnāt technically handle animations by frames and the frames you see in the timeline are mainly there for reference. HOWEVER, because the āRemove frames x to yā feature uses these superficial frame numbers to crop the animation, it causes a bit of a breakdown when the two features are combined. You CAN get it looping pretty well, but youāll really have to eyeball it instead of trying to go by the frame count. I have entered UE-26666 as a bug.
While I was messing around with this, I also came up with a decent feature request to help with cropping the animation. I requested that Recorded animations throw notifies into the new animation marking the loop points. These would be deleted later, but it seemed like something that would really help with cropping. Thatās UE-26667.
One other way of solving this could be to add a record-when-loop, allowing the user to press a button, and once the clip loops, it will start recording. Im gonna close that other post as answered by this one.