Hey Guys! After the release of 4.10 last week I converted my project from 4.9.2 to 4.10. And recently I came across a bug which resets some of the asset reference inside the class blueprint.
I’ve a character blueprint whose AnimBP asset reference keep setting itself to “None”. This is also happening with a blueprint containing a 3D widget where the widget class ref sets itself to “None”.
As per now, I haven’t tried it with
any other project.
I might have some circular reference for the widget, but the
AnimBP doesn’t have any.
Steps to reproduce:
Create a child class from existing character bp.
Assign mesh and animBP for the mesh component.
Compile.
Restart Editor.
The AnimBP asset is referenced in the character mesh component and the widget is referenced as a widget class inside an actor with a 3d widget component.
It is all in one widget.
It all worked pretty good in 4.9.2, but started causing issues as I moved my project over to 4.10
We have not heard from you in several days. I am marking this as answered for tracking purposes. If you are still experiencing this error, please comment with the requested information.