There is an initial fps drop when the camera moves from my menu as you can see in this video:
The frame rate drop occurs only the first time after the new puzzle is pressed if
–the app has been completely closed and hasn’t been in the background for a while
or
–if the iphone/ipad has been restarted.
I can close the app completely and shortly after reopen it and it doesn’t occur. The draw count goes from ~100 to over 300 and triangle count goes from 26000 to 62000. It’s like something hasn’t been allocated or initialized until it comes into view that first time but I don’t know how to narrow it down or fix it even if I did narrow it down.
I was able to narrow it down to translucent materials. I have resolved the camera stutter by removing the translucent materials and there is only a very slight stutter which I can live with. I still use translucent materials in the gameplay and will have to try to figure out a time for them to appear before the first movement of actors so there is no stuttering at the very first. I’m using iphone 5s, ipad air, and ipad air 2.