I built a new pc using a gtx 980 ti, an Intel i7-6700K, an Asus Maximus VIII Hero mobo, and a clean Windows 10 install. I have 32GB of DDR4 ram. Performance in UE4 is terrible, and UE4 is the only application I have tried that did not have stellar performance. I have more than a full second of lag on all my mouse movements and clicks when using the editor. Performance gets worse at a higher rate with more windows than with more tabs. UE4 is essentially unusable like this. Currently I am using the GeForce 358.78 driver. I tried several driver versions with no differences.
CPU usage is around 16% and memory around 13%. The CPU usage seems a bit high, but it isn’t maxing out any cores. Without UE4 open CPU usage is typically around 3%.
I’ve been dealing with this for about two weeks now, and I haven’t found anything that helps.
Any assistance is much appreciated.
EDIT:
Changing scalability to Low gives enough of a boost to make the editor usable, but I shouldn’t be having trouble on this hardware.
I also want to mention, I have 3 monitors, an Oculus Rift DK2, and a Razer Deathstalker keyboard with Switchblade UI thing. One monitor is hdmi, one is display port to an hmdi adapter, one is display port to vga adapter, and the DK2 is using a display port to hdmi adapter.
EDIT 2:
My PC just updated to Nvidia driver 358.87 and wow, its way worse. Even having scalability on low can’t help me get less than a second of mouse lag and more than 10 fps play in editor. Rolling back the driver doesn’t fully restore the performance I had.
I tried with less monitors and didn’t notice a difference. I am currently using the same monitors I used on my old Win 7 PC and it had no problems.
Additionally, I have noticed that translucent materials look very flat, in that they seem to have no lighting. Even if you input 1 into the opacity, they still look very translucent as well.
EDIT 3:
http:///vVQ6R0ra
Had a crash that seems to be related to these issues.