I’ve been having a lot of issues making a blueprint for first person bobbing(Camera emulating walking). There isn’t much online at all on how to do this and as much as I’ve played around with blueprints i just can’t figure out how to work camera bobbing. Can anyone help me set this up?
Thanks for the reply. However, i did check this out and tried it out, the only problem is the guy who posted that never showed how he made the headbob loop on the vector timeline so i had no clue how to set that up. Any ideas on that?
Here is a guide on how to use the timeline. It takes some getting use to but if you’re ever used curves. You should catch on pretty fast. Also in the ContentExamples, Level Blueprint_Input_Examples they have Camera Shake on the Controller.
Using Vauns process above which is working great, how would I apply this to my sprint only which is on the shift key? I’m just not sure how to set up the InputAxisMoveForward in conjunction with a shift key event in the character BP.