Hi All
I’m getting an editor crash when trying to load asset data from a game folder. The game hangs on the last line of this;
if (!AudioLibrary)
{
AudioLibrary = UObjectLibrary::CreateLibrary(URRAudioDatabase::StaticClass() , false, GIsEditor);
AudioLibrary->AddToRoot();
}
AudioLibrary->LoadAssetDataFromPath(TEXT("Game/DataAssets"));
With the error;
LongPackageNameToFilename failed to convert 'Game/DataAssets'. Path does not map to any roots.
Anyone know what causes this? Thanks!