Black material when rotated

https://i.gyazo.com/608477cd3c2c6eecb8a73d9c72a42b03.jpg

That’s the situation I’ve found today opening my project, till tonite was all perfect, now all the shadows are messed up, strange artifacts everywhere… Btw i’ll get to the hottest point, trying to be as clear as possible, my planks, the model was originally created with 4 planks together, one of them had the UV rotated of 180°, not scaled inward, rotated.

https://i.gyazo.com/2ec606b424837b922d4094a9e24e635a.png

No overlapped UVs.
(ah… was rotated to break the possible similarity of the textures during the repetition…)
btw… I said, oook, so i re unwrapped the planks, now with all the UVs in the same direction… and that’s the result:

https://i.gyazo.com/92396db8ee62a5d2cd8c9fb091a4ec6d.png

And i’ve got 4 planks black and 4 correct… XD Oooooook
And I discovered that the black planks was the ones that i rotated after copying the orginal mesh.
So I tried and… WTF…

https://i.gyazo.com/9b65caa39bf67bd95916e32aa1997d37.gif

The material was getting alternatively black and clear when rotated… GG
The only explanation i’ve found it’s about the Normals… but it’s weird, never happened a thing like this, and it’s not the first time Im doing this kind of stuff O_o

PS. rebuild done and the lightmaps are perfect

Sorry for my english :slight_smile:

**EDIT:
Seems that everything has been messed up, seems that rotating UVs it’s a solution… But it’s crazy WTF, never happened before, always worked like this, in which crazy and Rainbow Unicorns populated world normals works only if oriented in ONE and only direction? O_o **

Hi Giakkons,

If you place a material on this mesh that is just a basic color, do you get the same issue?

This does appear to be a normals issue though.

When you’re building lighting are you using Static or Stationary lighting?

Yep, same thing with a basic color, and I tried both with static or Stationary… It’s driving me crazy…

Would you be willing to share the asset and I can have a look to see if I can reproduce. Seems odd that this is happening and I’ve not had any assets that I’ve made that have this behavior. You can post here or share privately via the forums here (https://forums.unrealengine.com/private.php?do=newpm&u=4894)

Let me know.