The target is there to provide the object reference from which the SetText function will be run. e.g. When calling SetText from C++, you will invoke the method on an object like so:
Ahh, I figured it out. “Target” sets the environment for the function call. Think of each object in the game having it’s own command line, the “Target” would be which command line you’re issuing the SetText command from. Or in pseudo C++…
Small update to the questoin, I changed the SS of the SetTextMaterial function to SetText, which was what I intended in the first place. About the answer, I came to the same conclusion you did, I just worded it differently.