Suhnder  
                (Suhnder)
               
                 
              
                  
                    April 18, 2015,  9:28am
                   
                   
              1 
               
             
            
              I’m able to reproduce this pretty easily.
Create a struct blueprint and set some variables. 
Make a variable of that struct’s type in another blueprint 
Get that variable and pass it through a print string. 
 
It works in play in editor and in a packaged game, but NOT in standalone game.
Here’s a test project file: 
https://dl.dropboxusercontent.com/u/4822771/TestStandaloneBug.rar 
             
            
               
               
               
            
            
           
          
            
              
                Hawk  
                (Hawk)
               
              
                  
                    April 18, 2015,  3:36pm
                   
                   
              2 
               
             
            
              I’m also running into this, hopefully a fix is on it’s way soon.  Until then I’ll just have to make sure to test in viewport.  Thanks for posting this.
             
            
               
               
               
            
            
           
          
            
            
              We are having a similar problem but with C++ structs. Instead they work in editor and standalone but not packaged. This only happens when a child of a class modifies the defaults of the struct.
             
            
               
               
               
            
            
           
          
            
            
              It’s a known bug and Epic does not want to fix this in 4.7, but it will be fixed in 4.8.