So I know that there are a couple of tutorials coming up on how to use the new AI Perception System. I can’t wait to really dig in and start using it, but seeing as those aren’t out yet (any idea when one will be up?) I was wondering if anyone knows how to do a simple setup for it to do some simple sensing. This is what I’ve gotten so far but I seem to be missing something:
First inside of my controller (Constructor) I setup my function that will do stuff when I see something:
PerceptionComponent->OnPerceptionUpdated.AddDynamic(this, &AAIControllerUnit::SenseStuff);
Next also inside of my controller (OnPossess) I configure my sight sense:
// Setup the perception component
sightConfig->SightRadius = possessedUnit->sightRange;
sightConfig->LoseSightRadius = (possessedUnit->sightRange + 20.0f);
sightConfig->PeripheralVisionAngleDegrees = 360.0f;
PerceptionComponent->ConfigureSense(*sightConfig);
Next I register my pawn as a stimuli source so that I can detect it (also in OnPossess):
// Setup the controlled pawn as a stiumuli source for the Perception System
UAIPerceptionSystem::RegisterPerceptionStimuliSource(this, sightConfig->GetSenseImplementation(), GetControlledPawn());
Now in the Tick() of the controller i do this:
PerceptionComponent->RequestStimuliListenerUpdate();
Finally my sense stuff function inside of the controller:
void AAIControllerUnit::SenseStuff(TArray<AActor*> testActors)
{
	GEngine->AddOnScreenDebugMessage(-1, 15.0f, FColor::Red, "I see you!");
}
I think i’m close to figuring it out but i’m missing something key (or maybe I should just wait for a tutorial haha). Essentially the SenseStuff function is never getting called when two of my units that are using this get close to each other.
Thanks in advance!
-Chris
 This usually gets called under the hood to modify navigation system that perception listener’s properties has changed, like hearing radius, team, senses used, and such.
 This usually gets called under the hood to modify navigation system that perception listener’s properties has changed, like hearing radius, team, senses used, and such.
