I need to pause the game but be able to move and rotate the camera and select characters and give orders and when im unpausing the game my tactical orders should come into effect. But for some reason even thought I’ve enabled Tick even if paused feature in my character pawn and in controller and enabled same thing on component level theres no effect. By debugging I can see that movement is working but the screen doesnt refresh
Is there anything I can do to fix it? Becouse changing the speed of Global Time Dilation doesnt fix the problem. Global Time Dilation cant be set to zero, so I can see that the game is slowly moving instead of stoping.
Im thinking of doing a switchable global custom interface function that would enable\disable Update but its a mess, I havent yet figured out how to get everything exept for player character and player controller to one array…