[v4.7.3] iOS Error

(Continued from [v4.7.2]Error on iOS deployment - Mobile - Epic Developer Community Forums)

LogInit: Version: 4.7.3-2479750+++depot+UE4-Releases+4.7
LogInit: API Version: 2455222
LogInit: Compiled (64-bit): Mar 15 2015 23:22:04
LogInit: Compiled with Clang: 6.0 (clang-600.0.56)
LogInit: Build Configuration: Development
LogInit: Branch Name: ++depot+UE4-Releases+4.7
LogInit: Command line:
LogInit: Base directory: /Users/Shared/UnrealEngine/4.7/Engine/Binaries/Mac/
LogInit: Rocket: 1
LogTaskGraph: Started task graph with 3 named threads and 6 total threads.
LogOnline:Warning: No default platform service specified for OnlineSubsystem
LogInit: Presizing for 0 objects not considered by GC, pre-allocating 0 bytes.
LogInit: Object subsystem initialized
LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleRule = ShortestSide’
LogConsoleResponse:Warning: Found in ini file ‘/Users/adamgraham/Library/Preferences/Unreal Engine/MobileEditor/Mac/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
LogConsoleResponse:Warning: Skipping Unknown console variable: ‘UIScaleCurve = (EditorCurveData=(Keys=),ExternalCurve=None)’
LogConsoleResponse:Warning: Found in ini file ‘/Users/adamgraham/Library/Preferences/Unreal Engine/MobileEditor/Mac/Engine.ini’, in section ‘[/Script/Engine.RendererSettings]’
LogConsoleManager:Warning: Console variable ‘r.MSAA.CompositingSampleCount’ wasn’t set (Priority ProjectSetting < Scalability)
LogInit: Selected Device Profile: [Mac]
LogInit: Applying CVar settings loaded from the selected device profile: [Mac]
LogInit: Computer: Adams-Mac-mini.local
LogInit: User: adamgraham
LogInit: CPU Page size=4096, Cores=4
LogInit: High frequency timer resolution =1000.000000 MHz
LogInit: Power Source: AC Power
LogInit: Memory total: Physical=15.9GB (16GB approx) Pagefile=1.0GB Virtual=16.9GB
LogRHI: Initializing OpenGL RHI
LogRHI: GL_VENDOR: Intel Inc.
LogRHI: GL_RENDERER: Intel HD Graphics 4000 OpenGL Engine
LogRHI: GL_VERSION: 4.1 INTEL-10.0.86
LogRHI: GL_SHADING_LANGUAGE_VERSION: 4.10
LogRHI: OpenGL Extensions:
LogRHI: GL_ARB_blend_func_extended
LogRHI: GL_ARB_draw_buffers_blend
LogRHI: GL_ARB_draw_indirect
LogRHI: GL_ARB_ES2_compatibility
LogRHI: GL_ARB_explicit_attrib_location
LogRHI: GL_ARB_gpu_shader_fp64
LogRHI: GL_ARB_gpu_shader5
LogRHI: GL_ARB_instanced_arrays
LogRHI: GL_ARB_internalformat_query
LogRHI: GL_ARB_occlusion_query2
LogRHI: GL_ARB_sample_shading
LogRHI: GL_ARB_sampler_objects
LogRHI: GL_ARB_separate_shader_objects
LogRHI: GL_ARB_shader_bit_encoding
LogRHI: GL_ARB_shader_subroutine
LogRHI: GL_ARB_shading_language_include
LogRHI: GL_ARB_tessellation_shader
LogRHI: GL_ARB_texture_buffer_object_rgb32
LogRHI: GL_ARB_texture_cube_map_array
LogRHI: GL_ARB_texture_gather
LogRHI: GL_ARB_texture_query_lod
LogRHI: GL_ARB_texture_rgb10_a2ui
LogRHI: GL_ARB_texture_storage
LogRHI: GL_ARB_texture_swizzle
LogRHI: GL_ARB_timer_query
LogRHI: GL_ARB_transform_feedback2
LogRHI: GL_ARB_transform_feedback3
LogRHI: GL_ARB_vertex_attrib_64bit
LogRHI: GL_ARB_vertex_type_2_10_10_10_rev
LogRHI: GL_ARB_viewport_array
LogRHI: GL_EXT_debug_label
LogRHI: GL_EXT_debug_marker
LogRHI: GL_EXT_framebuffer_multisample_blit_scaled
LogRHI: GL_EXT_texture_compression_s3tc
LogRHI: GL_EXT_texture_filter_anisotropic
LogRHI: GL_EXT_texture_sRGB_decode
LogRHI: GL_APPLE_client_storage
LogRHI: GL_APPLE_container_object_shareable
LogRHI: GL_APPLE_flush_render
LogRHI: GL_APPLE_object_purgeable
LogRHI: GL_APPLE_rgb_422
LogRHI: GL_APPLE_row_bytes
LogRHI: GL_APPLE_texture_range
LogRHI: GL_ATI_texture_mirror_once
LogRHI: GL_NV_texture_barrier
LogRHI: GL_MAX_TEXTURE_SIZE: 16384
LogRHI: GL_MAX_CUBE_MAP_TEXTURE_SIZE: 16384
LogRHI: GL_MAX_ARRAY_TEXTURE_LAYERS: 2048
LogRHI: GL_MAX_3D_TEXTURE_SIZE: 2048
LogRHI: GL_MAX_RENDERBUFFER_SIZE: 16384
LogRHI: GL_MAX_TEXTURE_IMAGE_UNITS: 16
LogRHI: GL_MAX_DRAW_BUFFERS: 8
LogRHI: GL_MAX_COLOR_ATTACHMENTS: 8
LogRHI: GL_MAX_SAMPLES: 8
LogRHI: GL_MAX_COLOR_TEXTURE_SAMPLES: 8
LogRHI: GL_MAX_DEPTH_TEXTURE_SAMPLES: 8
LogRHI: GL_MAX_INTEGER_SAMPLES: 1
LogRHI: GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: 80
LogRHI: GL_MAX_VERTEX_ATTRIBS: 16
LogRHI: GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT: 16
LogRHI: OpenGL MajorVersion = 4, MinorVersion = 1, ShaderPlatform = GLSL_150_MAC, FeatureLevel = SM4
LogTextLocalizationManager: The requested culture (‘en_GB’) has no localization data; parent culture’s (‘en’) localization data will be used.
LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:UICommands, Key:Save_ToolTip):
Resource: (/Users/Shared/UnrealEngine/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-29098895) String: (Saves the current level to disk)
Resource: (/Users/Shared/UnrealEngine/4.7/Engine/Content/Localization/Engine/en/Engine.locres) Hash: (-1280300587) String: (Save selected data to vlog file)
LogTextLocalizationManager:Warning: Loading localization resources contain conflicting entries for (Namespace:ContentBrowser, Key:ImportAssetToolTip):
Resource: (/Users/Shared/UnrealEngine/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (-630476809) String: (Import to {0}…)
Resource: (/Users/Shared/UnrealEngine/4.7/Engine/Content/Localization/Editor/en/Editor.locres) Hash: (1271782899) String: (Imports an asset from file to this folder.)
LogContentStreaming: Texture pool size is 0.000000MB
LogTargetPlatformManager:Display: Building Assets For Mac
LogTargetPlatformManager:Display: Building Assets For Mac
LogDerivedDataCache:Display: Max Cache Size: 512 MB
LogDerivedDataCache: Loaded boot cache 0.08s 72MB /Users/adamgraham/Library/Application Support/Epic/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
LogDerivedDataCache:Display: Loaded Boot cache: /Users/adamgraham/Library/Application Support/Epic/UnrealEngine/4.7/DerivedDataCache/Boot.ddc
LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/DerivedDataCache/DDC.ddp.
LogDerivedDataCache:Display: Pak cache opened for reading …/…/…/Engine/DerivedDataCache/Compressed.ddp.
LogDerivedDataCache: Using Local data cache path /Users/adamgraham/Library/Application Support/Epic/UnrealEngine/Common/DerivedDataCache: Writable
LogMeshUtilities: No automatic mesh reduction module available
LogMeshUtilities: No automatic mesh merging module available
LogSlate:Warning: Failed to load font data from ‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’
LogMoviePlayer: FAVMoviePlayer ctor…
UdpMessaging: Initializing bridge on interface 0.0.0.0:0 to multicast group 230.0.0.1:6666.
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
SourceControl: Info Source control is disabled
LogObj: 24528 objects as part of root set at end of initial load.
LogUObjectAllocator: 5195696 out of 0 bytes used by permanent object pool.
LogEngine: Initializing Engine…
LogInit: FAudioDevice initialized.
LogAIModule: Creating AISystem for world NewWorld
LogDerivedDataCache: Saved boot cache 0.71s 72MB /Users/adamgraham/Library/Application Support/Epic/UnrealEngine/4.7/DerivedDataCache/Boot.ddc.
LogInit: Texture streaming: Enabled
LogInit: Transaction tracking system initialized
BlueprintLog: New page: Editor Load
LogAssetRegistry: FAssetRegistry took 0.0002 seconds to start up
LogTargetPlatformManager:Display: Building Assets For Mac
LogTargetPlatformManager:Display: Building Assets For Mac
LogLinker:Warning: Asset ‘…/…/…/Engine/Content/Tutorial/Mobile/SettingUpAndroidTutorial.uasset’ has been saved with empty engine version. The asset will be loaded but may be incompatible.
LogLinker:Warning: Can’t find file ‘/Game/FirstPersonBP/FirstPersonOverview’
LogLinker:Warning: Can’t find file ‘/Game/FirstPersonBP/FirstPersonOverview’
LogUObjectGlobals:Warning: Failed to find object ‘Class /Game/FirstPersonBP/FirstPersonOverview.FirstPersonOverview_C’
LogSlate:Warning: Failed to load font data from ‘…/…/…/Engine/Content/Editor/Slate/Fonts/Roboto-Regular.ttf’
LogSlate:Warning: Failed to load font data from ‘…/…/…/Engine/Content/Editor/Slate/Fonts/Roboto-Bold.ttf’
LogCook:Display: Done creating registry. It took 0.00s.
SourceControl: Info Source control is disabled
Cmd: MAP LOAD FILE=“…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Content/Maps/Temple_MobileRendering.umap” TEMPLATE=0 SHOWPROGRESS=1 FEATURELEVEL=2
LightingResults: New page: Lighting Build
MapCheck: New page: Map Check
LightingResults: New page: Lighting Build
LogParticles: Destroying 0 GPU particle simulations for FXSystem 0x0x13c2fa3e0
BlueprintLog:Warning: Warning Blueprint BP_Godray has been migrated and requires re-saving to avoid import errors
LogMaterial: Missing cached shader map for material M_Godray, compiling.
LogStaticMesh: Building static mesh SM_GodRay…
LogStaticMesh: Built static mesh [142.742157ms] /Game/Assets/Meshes/SM_GodRay.SM_GodRay
BlueprintLog:Warning: Warning Blueprint MyController has been migrated and requires re-saving to avoid import errors
LogMaterial: Missing cached shader map for material M_Sky, compiling.
LogMaterial: Missing cached shader map for material M_Arch, compiling.
LogMaterial: Missing cached shader map for material M_BackgroundMatte, compiling.
LogMaterial: Missing cached shader map for material M_BackgroundMatte, compiling.
LogMaterial: Missing cached shader map for material M_BottomTrim, compiling.
LogMaterial: Missing cached shader map for material M_Trim, compiling.
LogMaterial: Missing cached shader map for material M_FirePit, compiling.
LogMaterial: Missing cached shader map for material M_FloorTiles1, compiling.
LogMaterial: Missing cached shader map for material M_FloorTiles1, compiling.
LogMaterial: Missing cached shader map for material M_FloorTiles1, compiling.
LogMaterial: Missing cached shader map for material M_FloorTiles1, compiling.
LogMaterial: Missing cached shader map for material M_Pillar, compiling.
LogMaterial: Missing cached shader map for material M_Pillar, compiling.
LogMaterial: Missing cached shader map for material M_Shield, compiling.
LogMaterial: Missing cached shader map for material M_Soul_Rocks2, compiling.
LogMaterial: Missing cached shader map for material M_StoneCeiling, compiling.
LogMaterial: Missing cached shader map for material M_Sun, compiling.
LogMaterial: Missing cached shader map for material M_Tree_Branches, compiling.
LogMaterial: Missing cached shader map for material M_VolumetricLightSphere, compiling.
LogMaterial: Missing cached shader map for material M_Water, compiling.
LogMaterial: Missing cached shader map for material M_Water, compiling.
LogMaterial: Missing cached shader map for material M_TreeTrunk01, compiling.
LogMaterial: Missing cached shader map for material M_Arch, compiling.
LogStaticMesh: Building static mesh S_BuildingSetA_Tree_02…
LogStaticMesh: Built static mesh [465.312347ms] /Game/Assets/Meshes/S_BuildingSetA_Tree_02.S_BuildingSetA_Tree_02
LogStaticMesh: Building static mesh SM_Arch…
LogStaticMesh: Built static mesh [153.030487ms] /Game/Assets/Meshes/SM_Arch.SM_Arch
LogStaticMesh: Building static mesh SM_BackGroundMatte…
LogStaticMesh: Built static mesh [4.875945ms] /Game/Assets/Meshes/SM_BackGroundMatte.SM_BackGroundMatte
LogStaticMesh: Building static mesh SM_Arch_2…
LogStaticMesh: Built static mesh [165.327362ms] /Game/Assets/Meshes/SM_Arch_2.SM_Arch_2
LogStaticMesh: Building static mesh SM_Arch_2_Bend…
LogStaticMesh: Built static mesh [281.817413ms] /Game/Assets/Meshes/SM_Arch_2_Bend.SM_Arch_2_Bend
LogStaticMesh: Building static mesh SM_BottomTrim…
LogStaticMesh: Built static mesh [27.929569ms] /Game/Assets/Meshes/SM_BottomTrim.SM_BottomTrim
LogStaticMesh: Building static mesh SM_BottomTrim_Sqr…
LogStaticMesh: Built static mesh [175.151199ms] /Game/Assets/Meshes/SM_BottomTrim_Sqr.SM_BottomTrim_Sqr
LogMaterial: Missing cached shader map for material M_StoneBrickWall, compiling.
LogStaticMesh: Building static mesh SM_BrickWall…
LogStaticMesh: Built static mesh [110.257919ms] /Game/Assets/Meshes/SM_BrickWall.SM_BrickWall
LogStaticMesh: Building static mesh SM_Cave_Rock_Large02…
LogStaticMesh: Built static mesh [77.111542ms] /Game/Assets/Meshes/SM_Cave_Rock_Large02.SM_Cave_Rock_Large02
LogMaterial: Missing cached shader map for material M_Dome, compiling.
LogStaticMesh: Building static mesh SM_FloorPlane…
LogStaticMesh: Built static mesh [30.678543ms] /Game/Assets/Meshes/SM_FloorPlane.SM_FloorPlane
LogStaticMesh: Building static mesh SM_Dome…
LogStaticMesh: Built static mesh [202.627853ms] /Game/Assets/Meshes/SM_Dome.SM_Dome
LogMaterial: Missing cached shader map for material M_Fire, compiling.
LogStaticMesh: Building static mesh SM_FireFX…
LogStaticMesh: Built static mesh [64.665833ms] /Game/Assets/Meshes/SM_FireFX.SM_FireFX
LogStaticMesh: Building static mesh SM_FirePit…
LogStaticMesh: Built static mesh [49.068871ms] /Game/Assets/Meshes/SM_FirePit.SM_FirePit
LogStaticMesh: Building static mesh SM_Floor_Lower…
LogStaticMesh: Built static mesh [51.840179ms] /Game/Assets/Meshes/SM_Floor_Lower.SM_Floor_Lower
LogStaticMesh: Building static mesh SM_Floor_Lower2…
LogStaticMesh: Built static mesh [69.642693ms] /Game/Assets/Meshes/SM_Floor_Lower2.SM_Floor_Lower2
LogStaticMesh: Building static mesh SM_Floor_Round…
LogStaticMesh: Built static mesh [42.840275ms] /Game/Assets/Meshes/SM_Floor_Round.SM_Floor_Round
LogStaticMesh: Building static mesh SM_Floor_StairTop…
LogStaticMesh: Built static mesh [41.747452ms] /Game/Assets/Meshes/SM_Floor_StairTop.SM_Floor_StairTop
LogStaticMesh: Building static mesh SM_Floor_StairTop2…
LogStaticMesh: Built static mesh [8.254588ms] /Game/Assets/Meshes/SM_Floor_StairTop2.SM_Floor_StairTop2
LogMaterial: Missing cached shader map for material M_Dome, compiling.
LogStaticMesh: Building static mesh SM_Gable…
LogStaticMesh: Built static mesh [1.439882ms] /Game/Assets/Meshes/SM_Gable.SM_Gable
LogMaterial: Missing cached shader map for material M_Dome, compiling.
LogStaticMesh: Building static mesh SM_Pillar…
LogStaticMesh: Built static mesh [117.137856ms] /Game/Assets/Meshes/SM_Pillar.SM_Pillar
LogStaticMesh: Building static mesh SM_PanelArch…
LogStaticMesh: Built static mesh [29.469118ms] /Game/Assets/Meshes/SM_PanelArch.SM_PanelArch
LogStaticMesh: Building static mesh SM_PanelArch4…
LogStaticMesh: Built static mesh [49.792858ms] /Game/Assets/Meshes/SM_PanelArch4.SM_PanelArch4
LogMaterial: Missing cached shader map for material M_Railing, compiling.
LogStaticMesh: Building static mesh SM_RailingPillar…
LogStaticMesh: Built static mesh [37.042343ms] /Game/Assets/Meshes/SM_RailingPillar.SM_RailingPillar
LogStaticMesh: Building static mesh SM_Railing…
LogStaticMesh: Built static mesh [38.240364ms] /Game/Assets/Meshes/SM_Railing.SM_Railing
LogStaticMesh: Building static mesh SM_RailingStairs…
LogStaticMesh: Built static mesh [59.180759ms] /Game/Assets/Meshes/SM_RailingStairs.SM_RailingStairs
LogMaterial: Missing cached shader map for material M_Rocks, compiling.
LogStaticMesh: Building static mesh SM_RockTerrain…
LogStaticMesh: Built static mesh [49.934456ms] /Game/Assets/Meshes/SM_RockTerrain.SM_RockTerrain
LogStaticMesh: Building static mesh SM_Shield…
LogStaticMesh: Built static mesh [33.084293ms] /Game/Assets/Meshes/SM_Shield.SM_Shield
LogMaterial: Missing cached shader map for material M_Stairs, compiling.
LogMaterial: Missing cached shader map for material M_Statue, compiling.
LogStaticMesh: Building static mesh SM_Stairs…
LogStaticMesh: Built static mesh [7.148014ms] /Game/Assets/Meshes/SM_Stairs.SM_Stairs
LogStaticMesh: Building static mesh SM_Statue…
LogStaticMesh: Built static mesh [254.620758ms] /Game/Assets/Meshes/SM_Statue.SM_Statue
LogStaticMesh: Building static mesh SM_Trim_1500…
LogStaticMesh: Built static mesh [33.159504ms] /Game/Assets/Meshes/SM_Trim_1500.SM_Trim_1500
LogStaticMesh: Building static mesh SM_Trim_1500_M…
LogStaticMesh: Built static mesh [15.205293ms] /Game/Assets/Meshes/SM_Trim_1500_M.SM_Trim_1500_M
LogMaterial: Missing cached shader map for material M_Trim, compiling.
LogStaticMesh: Building static mesh SM_Trim_Bend…
LogStaticMesh: Built static mesh [29.231659ms] /Game/Assets/Meshes/SM_Trim_Bend.SM_Trim_Bend
LogStaticMesh: Building static mesh SM_Trim_Platform2…
LogStaticMesh: Built static mesh [4.422434ms] /Game/Assets/Meshes/SM_Trim_Platform2.SM_Trim_Platform2
LogStaticMesh: Building static mesh SM_TrimWall…
LogStaticMesh: Built static mesh [17.971781ms] /Game/Assets/Meshes/SM_TrimWall.SM_TrimWall
LogStaticMesh: Building static mesh SM_TrimWall_Door…
LogStaticMesh: Built static mesh [14.525013ms] /Game/Assets/Meshes/SM_TrimWall_Door.SM_TrimWall_Door
LogStaticMesh: Building static mesh SM_TrimWall_Door3…
LogStaticMesh: Built static mesh [9.708720ms] /Game/Assets/Meshes/SM_TrimWall_Door3.SM_TrimWall_Door3
LogStaticMesh: Building static mesh SM_TrimWall_Pillar…
LogStaticMesh: Built static mesh [41.984035ms] /Game/Assets/Meshes/SM_TrimWall_Pillar.SM_TrimWall_Pillar
LogStaticMesh: Building static mesh SM_TrimWall_U…
LogStaticMesh: Built static mesh [27.558838ms] /Game/Assets/Meshes/SM_TrimWall_U.SM_TrimWall_U
LogMaterial: Missing cached shader map for material M_WaveFoam, compiling.
LogStaticMesh: Building static mesh SM_Window…
LogStaticMesh: Built static mesh [30.745237ms] /Game/Assets/Meshes/SM_Window.SM_Window
LogStaticMesh: Building static mesh SM_Waves…
LogStaticMesh: Built static mesh [1.702956ms] /Game/Assets/Meshes/SM_Waves.SM_Waves
LogStaticMesh: Building static mesh SM_Waves2…
LogStaticMesh: Built static mesh [14.081216ms] /Game/Assets/Meshes/SM_Waves2.SM_Waves2
LogStaticMesh: Building static mesh SM_WindowWall_Bend…
LogStaticMesh: Built static mesh [26.573790ms] /Game/Assets/Meshes/SM_WindowWall_Bend.SM_WindowWall_Bend
LogStaticMesh: Building static mesh SM_WindowWall…
LogStaticMesh: Built static mesh [32.958199ms] /Game/Assets/Meshes/SM_WindowWall.SM_WindowWall
LogMaterial: Missing cached shader map for material Soul_Tree011M, compiling.
LogStaticMesh: Building static mesh Soul_FG01…
LogStaticMesh: Built static mesh [27.331690ms] /Game/Assets/Meshes/Soul_FG01.Soul_FG01
LogEditorServer: Finished looking for orphan Actors (0.000 secs)
LogAIModule: Creating AISystem for world Temple_MobileRendering
Cmd: MAP CHECKDEP
MapCheck: New page: Temple_MobileRendering - 18 Mar 2015 19:24:50
MapCheck: Info Map check complete: 0 Error(s), 0 Warning(s), took 94.016ms to complete.
LogFileHelpers: Loading map ‘Temple_MobileRendering’ took 13.830
LogContentBrowser: Native class hierarchy populated in 0.0155 seconds. Added 1700 classes and 269 folders.
LogCollectionManager: Loaded 0 collections in 0.001838 seconds
LogContentBrowser:Verbose: The content browser source was changed by the sources view to ‘/Game’
LogContentBrowser: Native class hierarchy updated for ‘SceneOutliner’ in 0.0010 seconds. Added 1 classes and 0 folders.
LogCrashTracker: Crashtracker disabled due to settings.
LogSlate:Warning: Failed to load font data from ‘Veranda’
LogUObjectGlobals:Warning: Failed to find object ‘Class None.’
LogLoad: Full Startup: 38.58 seconds (BP compile: 0.14 seconds)
LogRenderer:Warning: Reallocating scene render targets to support 1144x960 (Frame:2).
LogAssetRegistry: Asset discovery search completed in 22.2786 seconds
LogTemp:Display: Running Mono…
LogTemp:Display: Setting up Mono
LogTemp:Display: /Users/Shared/UnrealEngine/4.7/Engine /Users/Shared/UnrealEngine/4.7
LogTemp:Display: Executing iPhonePackager Validate Engine -project /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Mobile.uproject -bundlename com.YourCompany.Mobile
LogTemp:Display: CWD: /Users/Shared/UnrealEngine/4.7/Engine/Binaries/DotNET/iOS
LogTemp:Display: Initial Dir: /Users/Shared/UnrealEngine/4.7/Engine
LogTemp:Display: Env CWD: /Users/Shared/UnrealEngine/4.7/Engine/Binaries/DotNET/iOS
LogTemp:Display: BranchPath = Adams-Mac-mini.local///Users/Shared/UnrealEngine/4.7/Engine/Binaries/DotNET/iOS/…/… — GameBranchPath = Adams-Mac-mini.local///Users/Shared/UnrealEngine/4.7/Engine/Binaries/DotNET/iOS/…/…
LogTemp:Display: Searching for mobile provisions that match the game ‘Mobile’ with CFBundleIdentifier=‘com.YourCompany.Mobile’ in ‘/Users/adamgraham/Library/MobileDevice/Provisioning Profiles/’
LogTemp:Display: Phase 0 considering provision ‘2b69476e-3d8e-4a95-9320-bf7089e59192.mobileprovision’ named ‘UnityDevProfile’
LogTemp:Display: … Failed phase 0 name check (provision app ID was 5PJB33CE97.)
LogTemp:Display: Phase 0 considering provision ‘94F99BA0-F1F2-43D7-BA6F-6A870CE2230E.mobileprovision’ named 'iOS Team Provisioning Profile:
LogTemp:Display: … Failed phase 0 name check (provision app ID was 5PJB33CE97.
)
LogTemp:Display: Phase 0 considering provision ‘9ffa6c2e-94b8-4b3e-afaa-d91242a40588.mobileprovision’ named 'iOSTeam Provisioning Profile:
LogTemp:Display: … Failed phase 0 name check (provision app ID was 5PJB33CE97.
)
LogTemp:Display: Phase 1 considering provision ‘2b69476e-3d8e-4a95-9320-bf7089e59192.mobileprovision’ named ‘UnityDevProfile’
LogTemp:Display: … Failed phase 1 name check (provision app ID was 5PJB33CE97.
)
LogTemp:Display: Phase 1 considering provision ‘94F99BA0-F1F2-43D7-BA6F-6A870CE2230E.mobileprovision’ named 'iOS Team Provisioning Profile:
LogTemp:Display: … Failed phase 1 name check (provision app ID was 5PJB33CE97.
)
LogTemp:Display: Phase 1 considering provision ‘9ffa6c2e-94b8-4b3e-afaa-d91242a40588.mobileprovision’ named 'iOSTeam Provisioning Profile:
LogTemp:Display: … Failed phase 1 name check (provision app ID was 5PJB33CE97.
)
LogTemp:Display: Phase 2 considering provision ‘2b69476e-3d8e-4a95-9320-bf7089e59192.mobileprovision’ named ‘UnityDevProfile’
LogTemp:Display: Looking for a certificate that matches the application identifier ‘5PJB33CE97.
LogTemp:Display: Picked ‘2b69476e-3d8e-4a95-9320-bf7089e59192.mobileprovision’ with AppID '5PJB33CE97.
’ and Name ‘UnityDevProfile’ as a matching provision for the game ‘Mobile’
LogTemp:Display: Looking for a certificate that matches the application identifier '5PJB33CE97.
LogTemp:Display: Running Mono…Setting up Mono/Users/Shared/UnrealEngine/4.7/Engine /Users/Shared/UnrealEngine/4.7Executing iPhonePackager Validate Engine -project /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Mobile.uproject -bundlename com.YourCompany.MobileCWD: /Users/Shared/UnrealEngine/4.7/Engine/Binaries/DotNET/iOSInitial Dir: /Users/Shared/UnrealEngine/4.7/EngineEnv CWD: /Users/Shared/UnrealEngine/4.7/Engine/Binaries/DotNET/iOSBranchPath = Adams-Mac-mini.local///Users/Shared/UnrealEngine/4.7/Engine/Binaries/DotNET/iOS/…/… — GameBranchPath = Adams-Mac-mini.local///Users/Shared/UnrealEngine/4.7/Engine/Binaries/DotNET/iOS/…/…Searching for mobile provisions that match the game ‘Mobile’ with CFBundleIdentifier=‘com.YourCompany.Mobile’ in ‘/Users/adamgraham/Library/MobileDevice/Provisioning Profiles/’ Phase 0 considering provision ‘2b69476e-3d8e-4a95-9320-bf7089e59192.mobileprovision’ named ‘UnityDevProfile’ … Failed phase 0 name check (provision app ID was 5PJB33CE97.
) Phase 0 considering provision ‘94F99BA0-F1F2-43D7-BA6F-6A870CE2230E.mobileprovision’ named 'iOS Team Provisioning Profile: ’ … Failed phase 0 name check (provision app ID was 5PJB33CE97.) Phase 0 considering provision ‘9ffa6c2e-94b8-4b3e-afaa-d91242a40588.mobileprovision’ named ‘iOSTeam Provisioning Profile: ’ … Failed phase 0 name check (provision app ID was 5PJB33CE97.) Phase 1 considering provision ‘2b69476e-3d8e-4a95-9320-bf7089e59192.mobileprovision’ named ‘UnityDevProfile’ … Failed phase 1 name check (provision app ID was 5PJB33CE97.) Phase 1 considering provision ‘94F99BA0-F1F2-43D7-BA6F-6A870CE2230E.mobileprovision’ named 'iOS Team Provisioning Profile: ’ … Failed phase 1 name check (provision app ID was 5PJB33CE97.) Phase 1 considering provision ‘9ffa6c2e-94b8-4b3e-afaa-d91242a40588.mobileprovision’ named 'iOSTeam Provisioning Profile: ’ … Failed phase 1 name check (provision app ID was 5PJB33CE97.) Phase 2 considering provision ‘2b69476e-3d8e-4a95-9320-bf7089e59192.mobileprovision’ named ‘UnityDevProfile’ Looking for a certificate that matches the application identifier '5PJB33CE97.’ Picked ‘2b69476e-3d8e-4a95-9320-bf7089e59192.mobileprovision’ with AppID ‘5PJB33CE97.’ and Name ‘UnityDevProfile’ as a matching provision for the game ‘Mobile’ Looking for a certificate that matches the application identifier '5PJB33CE97.
LogPlayLevel: Launcher Device ID: IOS@b46fbbc16b1cd81e028684aa1eee5787f397dce1
LogPackageDependencyInfo:Display: Package Info not found for …/…/…/Mobile/CookedIniVersion!
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LogPackageDependencyInfo:Display: Package Info not found for …/…/…/Mobile/CookedIniVersion!
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LogPackageDependencyInfo:Display: Package Info not found for …/…/…/Mobile/CookedIniVersion!
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LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/flipbook → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions02/ExampleContent/Textures/flipbook.uasset
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LogCook:Display: Cooking /Engine/EditorResources/S_Emitter → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorResources/S_Emitter.uasset
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LogCook:Display: Cooking /Engine/EditorResources/LightIcons/SkyLight → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorResources/LightIcons/SkyLight.uasset
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LogCook:Display: Cooking /Engine/EngineDamageTypes/DmgTypeBP_Environmental → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineDamageTypes/DmgTypeBP_Environmental.uasset
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LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightDirectional → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorResources/LightIcons/S_LightDirectional.uasset
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LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightPoint → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorResources/LightIcons/S_LightPoint.uasset
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LogCook:Display: Cooking /Engine/EditorResources/LightIcons/S_LightSpot → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorResources/LightIcons/S_LightSpot.uasset
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LogCook:Display: Cooking /Engine/EditorResources/MatInstActSprite → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorResources/MatInstActSprite.uasset
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LogCook:Display: Cooking /Engine/EditorResources/S_NavP → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorResources/S_NavP.uasset
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LogCook:Display: Cooking /Engine/EditorResources/AI/S_NavLink → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorResources/AI/S_NavLink.uasset
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LogCook:Display: Cooking /Engine/EngineMeshes/Sphere → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineMeshes/Sphere.uasset
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LogCook:Display: Cooking /Engine/EditorResources/S_ReflActorIcon → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorResources/S_ReflActorIcon.uasset
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LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorResources/S_ReflActorIcon.uasset’
LogCook:Display: Cooking /Engine/EditorResources/S_RadForce → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorResources/S_RadForce.uasset
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LogCook:Display: Cooking /Engine/EngineFonts/RobotoDistanceField → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineFonts/RobotoDistanceField.uasset
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LogCook:Display: Cooking /Engine/EditorResources/S_TextRenderActorIcon → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorResources/S_TextRenderActorIcon.uasset
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LogCook:Display: Cooking /Engine/EditorResources/S_VectorFieldVol → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorResources/S_VectorFieldVol.uasset
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LogCook:Display: Cooking /Engine/EngineResources/Black → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineResources/Black.uasset
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LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Director → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Director.uasset
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LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Anim → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Anim.uasset
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LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Move → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Move.uasset
LogSavePackage: Save=2.329250ms
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LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_ColorTrack → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/MatineeGroups/MAT_ColorTrack.uasset
LogSavePackage: Save=2.435690ms
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LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_AudioMaster.uasset
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LogCook:Display: Cooking /Engine/EditorMaterials/MatineeGroups/MAT_Groups_Vector → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/MatineeGroups/MAT_Groups_Vector.uasset
LogSavePackage: Save=2.270394ms
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LogCook:Display: Cooking /Engine/EngineResources/DefaultTextureCube → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineResources/DefaultTextureCube.uasset
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LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineResources/DefaultTextureCube.uasset’
LogCook:Display: Cooking /Engine/EngineSounds/Music → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineSounds/Music.uasset
LogSavePackage: Save=1.253908ms
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LogCook:Display: Cooking /Engine/EngineSounds/SFX → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineSounds/SFX.uasset
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LogCook:Display: Cooking /Engine/EngineSounds/Normal_Attack → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineSounds/Normal_Attack.uasset
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LogCook:Display: Cooking /Engine/EngineSounds/Special_Attack_PSM → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineSounds/Special_Attack_PSM.uasset
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LogCook:Display: Cooking /Engine/EngineSounds/Duck_Normal_Attack_MixMod → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset
LogSavePackage: Save=1.369538ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineSounds/Duck_Normal_Attack_MixMod.uasset’
LogCook:Display: Cooking /Engine/EngineSounds/Voice → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineSounds/Voice.uasset
LogSavePackage: Save=1.259747ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineSounds/Voice.uasset’
LogCook:Display: Cooking /Engine/EngineMeshes/Cylinder → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineMeshes/Cylinder.uasset
LogSavePackage: Save=3.226090ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineMeshes/Cylinder.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultMaterial → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultMaterial.uasset
LogSavePackage: Save=26.439119ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineTireTypes/DefaultTireType → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineTireTypes/DefaultTireType.uasset
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LogCook:Display: Cooking /Paper2D/MaskedUnlitSpriteMaterial → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Plugins/2D/Paper2D/Content/MaskedUnlitSpriteMaterial.uasset
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LogCook:Display: Cooking /Paper2D/DefaultSpriteMaterial → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Plugins/2D/Paper2D/Content/DefaultSpriteMaterial.uasset
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LogCook:Display: Cooking /Paper2D/DummySpriteTexture → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Plugins/2D/Paper2D/Content/DummySpriteTexture.uasset
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LogCook:Display: Cooking /Paper2D/DefaultPaperTerrainMaterial → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset
LogSavePackage: Save=1.880516ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Plugins/2D/Paper2D/Content/DefaultPaperTerrainMaterial.uasset’
LogCook:Display: Cooking /Paper2D/DummySprite → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset
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LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Plugins/2D/Paper2D/Content/DummySprite.uasset’
LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileStart_Cue → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorSounds/Notifications/CompileStart_Cue.uasset
LogSavePackage: Save=1.985523ms
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LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileSuccess → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorSounds/Notifications/CompileSuccess.uasset
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LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileSuccess_Cue → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset
LogSavePackage: Save=1.806705ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorSounds/Notifications/CompileSuccess_Cue.uasset’
LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed_Cue → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorSounds/Notifications/CompileFailed_Cue.uasset
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LogCook:Display: Cooking /Engine/EditorSounds/Notifications/CompileFailed → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset
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LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorSounds/Notifications/CompileFailed.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/HighResScreenshot → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineMaterials/HighResScreenshot.uasset
LogSavePackage: Save=5.010646ms
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LogCook:Display: Cooking /Engine/EngineMaterials/HighResolutionScreenshotMaskFunction → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineMaterials/HighResolutionScreenshotMaskFunction.uasset
LogSavePackage: Save=3.219946ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineMaterials/HighResolutionScreenshotMaskFunction.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/HighResScreenshotMask → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineMaterials/HighResScreenshotMask.uasset
LogSavePackage: Save=3.702298ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineMaterials/HighResScreenshotMask.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/HighResScreenshotCaptureRegion → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineMaterials/HighResScreenshotCaptureRegion.uasset
LogSavePackage: Save=13.644389ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineMaterials/HighResScreenshotCaptureRegion.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/WireframeMaterial → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/WireframeMaterial.uasset
LogSavePackage: Save=4.925819ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/WireframeMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/LevelColorationLitMaterial → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/LevelColorationLitMaterial.uasset
LogSavePackage: Save=41.692871ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/LevelColorationLitMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/LevelColorationUnlitMaterial → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/LevelColorationUnlitMaterial.uasset
LogSavePackage: Save=4.787722ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/LevelColorationUnlitMaterial.uasset’
LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material.
LogMaterial:Warning: Failed to compile Material /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV for platform GLSL_ES2_IOS, Default Material will be used in game.
LogMaterial:Warning: (Node LightmapUVs) Node not supported in feature level ES2
LogMaterial: Missing cached shader map for material MAT_LevelColorationLitLightmapUV, compiling. Is special engine material.
LogMaterial:Warning: Failed to compile Material /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV for platform SF_METAL, Default Material will be used in game.
LogMaterial:Warning: (Node LightmapUVs) Node not supported in feature level ES3_1
LogCook:Display: Cooking /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.uasset
LogSavePackage: Save=4.408998ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultWhiteGrid → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset
LogSavePackage: Save=2.499294ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultWhiteGrid.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.uasset
LogSavePackage: Save=8.564914ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorMaterial → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorMaterial.uasset
LogSavePackage: Save=8.012069ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorViewMode_ColorOnly.uasset
LogSavePackage: Save=3.822412ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorViewMode_ColorOnly.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.uasset
LogSavePackage: Save=3.614489ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorViewMode_RedOnly.uasset
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LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorViewMode_GreenOnly.uasset
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LogCook:Display: Cooking /Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/VertexColorViewMode_BlueOnly.uasset
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LogCook:Display: Cooking /Engine/EngineMaterials/RemoveSurfaceMaterial → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineMaterials/RemoveSurfaceMaterial.uasset
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LogCook:Display: Cooking /Engine/EngineDebugMaterials/DebugMeshMaterial → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/DebugMeshMaterial.uasset
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LogCook:Display: Cooking /Engine/EngineMaterials/M_InvalidLightmapSettings → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset
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LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineMaterials/M_InvalidLightmapSettings.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/InvalidLightmapSettings → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset
LogSavePackage: Save=2.970028ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineMaterials/InvalidLightmapSettings.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/GeomMaterial → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset
LogSavePackage: Save=5.243742ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/GeomMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/EditorBrushMaterial → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset
LogSavePackage: Save=3.087347ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineMaterials/EditorBrushMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/BoneWeightMaterial → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset
LogSavePackage: Save=15.368467ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/BoneWeightMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/HeatmapGradient → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset
LogSavePackage: Save=2.732135ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/HeatmapGradient.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicator → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/PreviewShadowIndicator.uasset
LogSavePackage: Save=3.316826ms
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LogCook:Display: Cooking /Engine/EditorResources/BSPVertex → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorResources/BSPVertex.uasset
LogSavePackage: Save=2.524453ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorResources/BSPVertex.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/DefaultBokeh → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultBokeh.uasset
LogSavePackage: Save=2.552318ms
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LogCook:Display: Cooking /Engine/EngineMaterials/MiniFont → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineMaterials/MiniFont.uasset
LogSavePackage: Save=2.033928ms
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LogCook:Display: Cooking /Engine/EngineMaterials/DefaultPhysicalMaterial → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineMaterials/DefaultPhysicalMaterial.uasset
LogSavePackage: Save=1.676992ms
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LogCook:Display: Cooking /Engine/EngineFonts/RobotoTiny → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineFonts/RobotoTiny.uasset
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LogCook:Display: Cooking /Game/Assets/BluePrints/BP_Godray → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/BluePrints/BP_Godray.uasset
LogSavePackage: Save=71.853165ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/BluePrints/BP_Godray.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/BaseColor → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/BaseColor.uasset
LogSavePackage: Save=3.630776ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/BaseColor.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/CustomDepth → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/CustomDepth.uasset
LogSavePackage: Save=4.570154ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/CustomDepth.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/DecalMask → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/DecalMask.uasset
LogSavePackage: Save=4.478347ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/DecalMask.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/FinalImage → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/FinalImage.uasset
LogSavePackage: Save=3.965795ms
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LogCook:Display: Cooking /Engine/BufferVisualization/LightingModel → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/LightingModel.uasset
LogSavePackage: Save=3.691032ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/LightingModel.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/MaterialAO → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/MaterialAO.uasset
LogSavePackage: Save=4.424681ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/MaterialAO.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/Metallic → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/Metallic.uasset
LogSavePackage: Save=3.071146ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/Metallic.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/Opacity → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/Opacity.uasset
LogSavePackage: Save=3.105430ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/Opacity.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/Roughness → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/Roughness.uasset
LogSavePackage: Save=3.316687ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/Roughness.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/SceneColor → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SceneColor.uasset
LogSavePackage: Save=3.818969ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SceneColor.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/SceneDepth → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SceneDepth.uasset
LogSavePackage: Save=4.809339ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SceneDepth.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/SeparateTranslucencyRGB → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SeparateTranslucencyRGB.uasset
LogSavePackage: Save=4.160816ms
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LogCook:Display: Cooking /Engine/BufferVisualization/SeparateTranslucencyA → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SeparateTranslucencyA.uasset
LogSavePackage: Save=3.908506ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SeparateTranslucencyA.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/Specular → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/Specular.uasset
LogSavePackage: Save=3.583049ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/Specular.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/SubsurfaceColor → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SubsurfaceColor.uasset
LogSavePackage: Save=4.499319ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SubsurfaceColor.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/WorldNormal → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/WorldNormal.uasset
LogSavePackage: Save=4.838826ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/WorldNormal.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/AmbientOcclusion → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/AmbientOcclusion.uasset
LogSavePackage: Save=4.123224ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/AmbientOcclusion.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/CustomDepthWorldUnits → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/CustomDepthWorldUnits.uasset
LogSavePackage: Save=5.008831ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/CustomDepthWorldUnits.uasset’
LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions02/Utility/VectorLength → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/VectorLength.uasset
LogSavePackage: Save=3.108669ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions02/Utility/VectorLength.uasset’
LogCook:Display: Cooking /Engine/BufferVisualization/SceneDepthWorldUnits → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/BufferVisualization/SceneDepthWorldUnits.uasset
LogSavePackage: Save=3.624078ms
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LogCook:Display: Cooking /Engine/Tutorial/ContentIntroCurve → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/Tutorial/ContentIntroCurve.uasset
LogSavePackage: Save=0.798782ms
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LogCook:Display: Cooking /Engine/EditorMaterials/WidgetGridVertexColorMaterial → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/WidgetGridVertexColorMaterial.uasset
LogSavePackage: Save=2.784616ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/WidgetGridVertexColorMaterial.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/WidgetVertexColorMaterial → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/WidgetVertexColorMaterial.uasset
LogSavePackage: Save=2.866017ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/WidgetVertexColorMaterial.uasset’
LogMaterial: Missing cached shader map for material LevelGridMaterial, compiling.
LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/LevelGridMaterial.LevelGridMaterial for platform GLSL_ES2_IOS, Default Material will be used in game.
LogMaterial:Warning: Function TilingAAGrid: (Node DDX) Node not supported in feature level ES2
LogMaterial:Warning: Function TilingAAGrid: (Node DDY) Node not supported in feature level ES2
LogMaterial:Warning: Function TilingAAGrid: (Node If) If input A must be of type float.
LogMaterial:Warning: Function Blend_Screen: (Node DDX) Node not supported in feature level ES2
LogMaterial:Warning: Function Blend_Screen: (Node DDY) Node not supported in feature level ES2
LogMaterial:Warning: Function Blend_Screen: (Node If) If input A must be of type float.
LogMaterial:Warning: Function CompositeARGBLayer: (Node DDX) Node not supported in feature level ES2
LogMaterial:Warning: Function CompositeARGBLayer: (Node DDY) Node not supported in feature level ES2
LogMaterial:Warning: Function CompositeARGBLayer: (Node If) If input A must be of type float.
LogCook:Display: Cooking /Engine/EditorMaterials/LevelGridMaterial → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/LevelGridMaterial.uasset
LogSavePackage: Save=12.059286ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/LevelGridMaterial.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/CompositeARGBLayer → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/CompositeARGBLayer.uasset
LogSavePackage: Save=4.132550ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/CompositeARGBLayer.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/TilingAADots → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/TilingAADots.uasset
LogSavePackage: Save=4.797941ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/TilingAADots.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/TilingAALineBoxFiltered → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/TilingAALineBoxFiltered.uasset
LogSavePackage: Save=4.977460ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/TilingAALineBoxFiltered.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/TilingAALineIntegral → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/TilingAALineIntegral.uasset
LogSavePackage: Save=4.181024ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/TilingAALineIntegral.uasset’
LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset
LogSavePackage: Save=3.829418ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions03/Procedurals/ComputeFilterWidth.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/TilingAAGrid → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/TilingAAGrid.uasset
LogSavePackage: Save=5.419238ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/TilingAAGrid.uasset’
LogCook:Display: Cooking /Engine/Functions/Engine_MaterialFunctions03/Blends/Blend_Screen → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions03/Blends/Blend_Screen.uasset
LogSavePackage: Save=3.720350ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/Functions/Engine_MaterialFunctions03/Blends/Blend_Screen.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/Cascade/CASC_Cross → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/Cascade/CASC_Cross.uasset
LogSavePackage: Save=2.524432ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/Cascade/CASC_Cross.uasset’
LogCook:Display: Cooking /Engine/EditorLandscapeResources/DefaultAlphaTexture → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorLandscapeResources/DefaultAlphaTexture.uasset
LogSavePackage: Save=2.972587ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorLandscapeResources/DefaultAlphaTexture.uasset’
LogMaterial: Missing cached shader map for material M_Godray, compiling.
LogMaterial: Missing cached shader map for material M_Godray, compiling.
LogCook:Display: Cooking /Game/Assets/Materials/M_Godray → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_Godray.uasset
LogSavePackage: Save=10.808340ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_Godray.uasset’
LogTexture:Display: Building textures: T_FloorTiles_M (AutoPVRTC)
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/9ecc5083124d6af36c7775a3ba5405b0RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/9ecc5083124d6af36c7775a3ba5405b0RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/a6a0a76a154fc56e27215087c8dad6cbRGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/a6a0a76a154fc56e27215087c8dad6cbRGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/94a34ab3b2402d9c309ee0adb340a223RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/94a34ab3b2402d9c309ee0adb340a223RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/78e9ad9b804620498d9fbf9775bbfe7fRGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/78e9ad9b804620498d9fbf9775bbfe7fRGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/ccb69fe8da4461bb5e0962b779533349RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/ccb69fe8da4461bb5e0962b779533349RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/d1e4784c56465b126cf6598d362e6789RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/d1e4784c56465b126cf6598d362e6789RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/5d75064c4b4d6dcab4176b85e4fce5dbRGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/5d75064c4b4d6dcab4176b85e4fce5dbRGBToPVROut.pvr” -m -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/4928f3efee456b58ed51608a70a5f26RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/4928f3efee456b58ed51608a70a5f26RGBToPVROut.pvr” -m -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/6e29daf9414af07498728f8883f00c14RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/6e29daf9414af07498728f8883f00c14RGBToPVROut.pvr” -m -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/a0f2b5d4164dba99f27265ba4798dc19RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/a0f2b5d4164dba99f27265ba4798dc19RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/726b1c14db4d26788e8f95b965d600c7RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/726b1c14db4d26788e8f95b965d600c7RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/594cd72dcc4683d0ef9214af23145b45RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/594cd72dcc4683d0ef9214af23145b45RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogCook:Display: Cooking /Game/Assets/Textures/T_FloorTiles_M → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Textures/T_FloorTiles_M.uasset
LogSavePackage: Save=12.494549ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Textures/T_FloorTiles_M.uasset’
LogTexture:Display: Building textures: T_WavesFoam_D (AutoPVRTC)
LogTextureFormatPVR:Warning: Expanding mip (256,64) to (256, 256). Memory overhead: ~75%
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/ebe7d0c9cc4c8c607832fb8d4921b90bRGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/ebe7d0c9cc4c8c607832fb8d4921b90bRGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_2’
LogTextureFormatPVR:Warning: Expanding mip (1024,256) to (1024, 1024). Memory overhead: ~75%
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/e489d31b83471d40c40f480c85e96c5RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/e489d31b83471d40c40f480c85e96c5RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_2’
LogTextureFormatPVR:Warning: Expanding mip (2048,512) to (2048, 2048). Memory overhead: ~75%
LogTextureFormatPVR:Warning: Expanding mip (128,32) to (128, 128). Memory overhead: ~75%
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/9d2631312c4078e5dfa59bfde092b9aRGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/9d2631312c4078e5dfa59bfde092b9aRGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_2’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/ca8c51446a48fe08ff763ca099171500RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/ca8c51446a48fe08ff763ca099171500RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_2’
LogTextureFormatPVR:Warning: Expanding mip (64,16) to (64, 64). Memory overhead: ~75%
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/71bdc3b06b43f73d8e6efb9bb6a79a63RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/71bdc3b06b43f73d8e6efb9bb6a79a63RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_2’
LogTextureFormatPVR:Warning: Expanding mip (32,8) to (32, 32). Memory overhead: ~75%
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/259f59b1dd4851e77191889ae54ee568RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/259f59b1dd4851e77191889ae54ee568RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_2’
LogTextureFormatPVR:Warning: Expanding mip (16,4) to (16, 16). Memory overhead: ~75%
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/831007b57541f7663fc17eb61f0f7de2RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/831007b57541f7663fc17eb61f0f7de2RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_2’
LogTextureFormatPVR:Warning: Expanding mip (8,2) to (8, 8). Memory overhead: ~75%
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/7759a529d6402562c2b74187f2dbd497RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/7759a529d6402562c2b74187f2dbd497RGBToPVROut.pvr” -m -legacypvr -q pvrtcfast -f PVRTC1_2’
LogTextureFormatPVR:Warning: Expanding mip (4,1) to (4, 4). Memory overhead: ~75%
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/8fb7f3b474590f6f0071a6317e7f27RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/8fb7f3b474590f6f0071a6317e7f27RGBToPVROut.pvr” -m -legacypvr -q pvrtcfast -f PVRTC1_2’
LogTextureFormatPVR:Warning: Expanding mip (2,1) to (2, 2). Memory overhead: ~50%
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/1ca6eeaff543df36aeb7ac8523355a67RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/1ca6eeaff543df36aeb7ac8523355a67RGBToPVROut.pvr” -m -legacypvr -q pvrtcfast -f PVRTC1_2’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/60dfa1bb134a9d2acadb74bd3a07ea8fRGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/60dfa1bb134a9d2acadb74bd3a07ea8fRGBToPVROut.pvr” -m -legacypvr -q pvrtcfast -f PVRTC1_2’
LogTextureFormatPVR:Warning: Expanding mip (512,128) to (512, 512). Memory overhead: ~75%
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/83f45c2ed7441e5d3c34cdb2cdc528ebRGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/83f45c2ed7441e5d3c34cdb2cdc528ebRGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_2’
LogCook:Display: Cooking /Game/Assets/Textures/T_WavesFoam_D → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Textures/T_WavesFoam_D.uasset
LogSavePackage: Save=5.887410ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Textures/T_WavesFoam_D.uasset’
LogTexture:Display: Building textures: T_Arch_N (PVRTCN)
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/8795776ff3422b26d3259fa21f925e64RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/8795776ff3422b26d3259fa21f925e64RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/40d23aeec94dafd17d1f9a9c42966caRGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/40d23aeec94dafd17d1f9a9c42966caRGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/c7a9cf131d47798ffb58b9b6e9809502RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/c7a9cf131d47798ffb58b9b6e9809502RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/f1b6d4c5e549812d6cdbed8aa2ac3807RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/f1b6d4c5e549812d6cdbed8aa2ac3807RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/36b1619a974c2161e605599ce4857873RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/36b1619a974c2161e605599ce4857873RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/20f5964f4c4bb41b977665afd46fc5a9RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/20f5964f4c4bb41b977665afd46fc5a9RGBToPVROut.pvr” -m -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/d554e91cd64d1cf9f2b6e91eb690e9fRGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/d554e91cd64d1cf9f2b6e91eb690e9fRGBToPVROut.pvr” -m -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/c3584a5f254b04ba7c377d9836410beeRGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/c3584a5f254b04ba7c377d9836410beeRGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/3c47ae3e504c5bb2c050e96ade15950RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/3c47ae3e504c5bb2c050e96ade15950RGBToPVROut.pvr” -m -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/a16a502f8b4e4db954afcebadd0d1137RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/a16a502f8b4e4db954afcebadd0d1137RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/ac5ce67eea44cad0c2a62b3ecd7064fRGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/ac5ce67eea44cad0c2a62b3ecd7064fRGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/a809dc008746be0f456099aaaa2fe1b5RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/a809dc008746be0f456099aaaa2fe1b5RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogCook:Display: Cooking /Game/Assets/Textures/T_Arch_N → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Textures/T_Arch_N.uasset
LogSavePackage: Save=8.460347ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Textures/T_Arch_N.uasset’
LogCook:Display: Cooking /Game/Assets/Meshes/SM_RockTerrain → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Meshes/SM_RockTerrain.uasset
LogSavePackage: Save=3.129802ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Meshes/SM_RockTerrain.uasset’
LogCook:Display: Cooking /Game/Assets/Materials/M_Rocks_Inst → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_Rocks_Inst.uasset
LogSavePackage: Save=2.730946ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_Rocks_Inst.uasset’
LogMaterial: Missing cached shader map for material M_Rocks, compiling.
LogMaterial: Missing cached shader map for material M_Rocks, compiling.
LogCook:Display: Cooking /Game/Assets/Materials/M_Rocks → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_Rocks.uasset
LogSavePackage: Save=21.380533ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_Rocks.uasset’
LogCook:Display: Cooking /Game/Assets/Meshes/SM_Floor_Lower → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Meshes/SM_Floor_Lower.uasset
LogSavePackage: Save=3.036682ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Meshes/SM_Floor_Lower.uasset’
LogCook:Display: Cooking /Game/Assets/Materials/M_FloorTiles1_Inst_Inst → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_FloorTiles1_Inst_Inst.uasset
LogSavePackage: Save=2.684562ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_FloorTiles1_Inst_Inst.uasset’
LogCook:Display: Cooking /Game/Assets/Meshes/SM_Floor_Lower2 → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Meshes/SM_Floor_Lower2.uasset
LogSavePackage: Save=3.596865ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Meshes/SM_Floor_Lower2.uasset’
LogCook:Display: Cooking /Game/Assets/Meshes/SM_Floor_Round → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Meshes/SM_Floor_Round.uasset
LogSavePackage: Save=3.236436ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Meshes/SM_Floor_Round.uasset’
LogCook:Display: Cooking /Game/Assets/Materials/M_FloorTiles2_Inst_Inst_Inst → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_FloorTiles2_Inst_Inst_Inst.uasset
LogSavePackage: Save=2.583223ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_FloorTiles2_Inst_Inst_Inst.uasset’
LogCook:Display: Cooking /Game/Assets/Meshes/SM_Floor_StairTop → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Meshes/SM_Floor_StairTop.uasset
LogSavePackage: Save=2.501286ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Meshes/SM_Floor_StairTop.uasset’
LogCook:Display: Cooking /Game/Assets/Meshes/SM_Floor_StairTop2 → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Meshes/SM_Floor_StairTop2.uasset
LogSavePackage: Save=2.423320ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Meshes/SM_Floor_StairTop2.uasset’
LogCook:Display: Cooking /Game/Assets/Meshes/SM_FloorPlane → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Meshes/SM_FloorPlane.uasset
LogSavePackage: Save=2.417654ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Meshes/SM_FloorPlane.uasset’
LogCook:Display: Cooking /Game/Assets/Meshes/SM_Gable → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Meshes/SM_Gable.uasset
LogSavePackage: Save=2.866589ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Meshes/SM_Gable.uasset’
LogMaterial: Missing cached shader map for material M_Dome, compiling.
LogMaterial: Missing cached shader map for material M_Dome, compiling.
LogHttp:Warning: didFailWithError. Http request failed - The request timed out. https://datarouter-public-service-gamedev.ol.epicgames.net/datarouter/api/v1/public/data?SessionID={1979F787-DE46-1B8F-4932-D89963298828}&AppID=Rocket.Release&AppVersion=4.7.3-2479750%2B%2B%2Bdepot%2BUE4-Releases%2B4.7&UserID=0004001300020007001400d817bcfbf2|2e53353454b84d858a76fd17169952d3|7A3C33D8-DB27-5F9F-9C07-B048FA35CD09&IsEditor=1&AppEnvironment=Development&UploadType=eteventstream: 0x7fe8dc2b4160
LogCook:Display: Cooking /Game/Assets/Materials/M_Dome_2 → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_Dome_2.uasset
LogSavePackage: Save=9.789920ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_Dome_2.uasset’
LogCook:Display: Cooking /Game/Assets/Meshes/S_BuildingSetA_Tree_02 → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Meshes/S_BuildingSetA_Tree_02.uasset
LogSavePackage: Save=5.732850ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Meshes/S_BuildingSetA_Tree_02.uasset’
LogCook:Display: Cooking /Game/Assets/Materials/M_TreeTrunk01_Inst → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_TreeTrunk01_Inst.uasset
LogSavePackage: Save=3.225187ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_TreeTrunk01_Inst.uasset’
LogMaterial: Missing cached shader map for material M_TreeTrunk01, compiling.
LogMaterial: Missing cached shader map for material M_TreeTrunk01, compiling.
LogCook:Display: Cooking /Game/Assets/Materials/M_TreeTrunk01 → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_TreeTrunk01.uasset
LogSavePackage: Save=10.624631ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_TreeTrunk01.uasset’
LogMaterial: Missing cached shader map for material M_Pillar, compiling.
LogMaterial: Missing cached shader map for material M_Pillar, compiling.
LogCook:Display: Cooking /Game/Assets/Materials/M_Pillar_Inst_Colored → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_Pillar_Inst_Colored.uasset
LogSavePackage: Save=7.007304ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_Pillar_Inst_Colored.uasset’
LogCook:Display: Cooking /Game/Assets/Materials/M_Fire_Inst → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_Fire_Inst.uasset
LogSavePackage: Save=2.105723ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_Fire_Inst.uasset’
LogMaterial: Missing cached shader map for material M_Fire, compiling.
LogMaterial: Missing cached shader map for material M_Fire, compiling.
LogCook:Display: Cooking /Game/Assets/Materials/M_Fire → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_Fire.uasset
LogSavePackage: Save=11.936976ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_Fire.uasset’
LogTexture:Display: Building textures: Soul_Tree01DF (AutoPVRTC)
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/2be1926f464f61841d60bf92200500c9RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/2be1926f464f61841d60bf92200500c9RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/fcb40e2844411399f04ed9bc28c8a52RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/fcb40e2844411399f04ed9bc28c8a52RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/233e5409614c1b03d58b25a7cd20dbceRGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/233e5409614c1b03d58b25a7cd20dbceRGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/9bc0b3e52d413f35d5ff41afb2343623RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/9bc0b3e52d413f35d5ff41afb2343623RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/36b5deab544ed928c0e1eebf492ecfbcRGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/36b5deab544ed928c0e1eebf492ecfbcRGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/c6a5022bc64b1929ea911085c851bf54RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/c6a5022bc64b1929ea911085c851bf54RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/dcb4dccee5496c1b5efbf18e5661a56eRGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/dcb4dccee5496c1b5efbf18e5661a56eRGBToPVROut.pvr” -m -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/66c0a8ab3044ac6fd727328ffa64f79eRGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/66c0a8ab3044ac6fd727328ffa64f79eRGBToPVROut.pvr” -m -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/da452d2c5c4b2796e70a8486fd884be2RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/da452d2c5c4b2796e70a8486fd884be2RGBToPVROut.pvr” -m -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/4ceacfec34491544129eefbf5b6883f0RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/4ceacfec34491544129eefbf5b6883f0RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/d24b17941440d9bfaca0bb9aafae97f3RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/d24b17941440d9bfaca0bb9aafae97f3RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogCook:Display: Cooking /Game/Assets/Textures/Soul_Tree01DF → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Textures/Soul_Tree01DF.uasset
LogSavePackage: Save=3.622305ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Textures/Soul_Tree01DF.uasset’
LogCook:Display: Cooking /Game/Assets/Materials/M_Arch_Inst_Red → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_Arch_Inst_Red.uasset
LogSavePackage: Save=2.286787ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_Arch_Inst_Red.uasset’
LogCook:Display: Cooking /Game/Assets/Materials/M_Arch_Inst → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_Arch_Inst.uasset
LogSavePackage: Save=2.015111ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_Arch_Inst.uasset’
LogMaterial: Missing cached shader map for material M_Arch, compiling.
LogMaterial: Missing cached shader map for material M_Arch, compiling.
LogCook:Display: Cooking /Game/Assets/Materials/M_Arch → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_Arch.uasset
LogSavePackage: Save=14.323058ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_Arch.uasset’
LogCook:Display: Cooking /Engine/EngineSounds/Master → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineSounds/Master.uasset
LogSavePackage: Save=0.827394ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineSounds/Master.uasset’
LogCook:Display: Cooking /Paper2D/OpaqueUnlitSpriteMaterial → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset
LogSavePackage: Save=2.547515ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Plugins/2D/Paper2D/Content/OpaqueUnlitSpriteMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/ShadedLevelColorationLitMaterial.uasset
LogSavePackage: Save=39.538994ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineDebugMaterials/ShadedLevelColorationLitMaterial.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/GizmoMaterial → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/GizmoMaterial.uasset
LogSavePackage: Save=5.320640ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/GizmoMaterial.uasset’
LogMaterial: Missing cached shader map for material PreviewShadowIndicatorMaterial, compiling.
LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial for platform GLSL_ES2_IOS, Default Material will be used in game.
LogMaterial:Warning: (Node TextureSample) Node not supported in feature level ES2
LogMaterial: Missing cached shader map for material PreviewShadowIndicatorMaterial, compiling.
LogMaterial:Warning: Failed to compile Material /Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial for platform SF_METAL, Default Material will be used in game.
LogMaterial:Warning: (Node TextureSample) Node not supported in feature level ES3_1
LogCook:Display: Cooking /Engine/EditorMaterials/PreviewShadowIndicatorMaterial → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset
LogSavePackage: Save=2.429807ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/PreviewShadowIndicatorMaterial.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/PhAT_JointLimitMaterial → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/PhAT_JointLimitMaterial.uasset
LogSavePackage: Save=3.248592ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/PhAT_JointLimitMaterial.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset
LogSavePackage: Save=1.456831ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineMaterials/Good64x64TilingNoiseHighFreq.uasset’
LogCook:Display: Cooking /Engine/EngineMaterials/WeightMapPlaceholderTexture → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset
LogSavePackage: Save=1.637141ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EngineMaterials/WeightMapPlaceholderTexture.uasset’
LogCook:Display: Cooking /Engine/EditorMaterials/Cascade/CASC_None → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/Cascade/CASC_None.uasset
LogSavePackage: Save=2.096944ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/Cascade/CASC_None.uasset’
LogTexture:Display: Building textures: T_Smoke_D (AutoPVRTC)
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/3241d30a3946723bec913a985345b1b0RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/3241d30a3946723bec913a985345b1b0RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_2’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/3687c3b7c54c0db4ed180c9b15cecec9RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/3687c3b7c54c0db4ed180c9b15cecec9RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_2’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/91efa327a64729f56d38849d91b11236RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/91efa327a64729f56d38849d91b11236RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_2’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/16598d04a403d45a7bdec814990d633RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/16598d04a403d45a7bdec814990d633RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_2’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/4c7caa0a864207fa5aaf5d8285d43e70RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/4c7caa0a864207fa5aaf5d8285d43e70RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_2’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/29592b4e9e47bfbae9aaadb19ae2cfccRGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/29592b4e9e47bfbae9aaadb19ae2cfccRGBToPVROut.pvr” -m -legacypvr -q pvrtcfast -f PVRTC1_2’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/80e5246cc4412c7ef1eae7bc719265afRGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/80e5246cc4412c7ef1eae7bc719265afRGBToPVROut.pvr” -m -legacypvr -q pvrtcfast -f PVRTC1_2’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/1edfeb1bcd4756085e0e53a0c36f545dRGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/1edfeb1bcd4756085e0e53a0c36f545dRGBToPVROut.pvr” -m -legacypvr -q pvrtcfast -f PVRTC1_2’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/791fb38ad44e6de1cbcd4bb7e3bee08fRGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/791fb38ad44e6de1cbcd4bb7e3bee08fRGBToPVROut.pvr” -m -legacypvr -q pvrtcfast -f PVRTC1_2’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/68db35b9374331fdba1664a6f3bc86b5RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/68db35b9374331fdba1664a6f3bc86b5RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_2’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/74e78de9244f37b5a02d31a4972fc5a0RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/74e78de9244f37b5a02d31a4972fc5a0RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_2’
LogCook:Display: Cooking /Game/Assets/Textures/T_Smoke_D → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Textures/T_Smoke_D.uasset
LogSavePackage: Save=3.514339ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Textures/T_Smoke_D.uasset’
LogTexture:Display: Building textures: T_Cave_Rock_Large02_N (PVRTCN)
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/1d747f99954b6d03fb92af89aa193e84RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/1d747f99954b6d03fb92af89aa193e84RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/654d763fa24625bb9c0d42b4ab90cd4bRGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/654d763fa24625bb9c0d42b4ab90cd4bRGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/a74e2044774eec0915bdc2a0c11d4b28RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/a74e2044774eec0915bdc2a0c11d4b28RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/a074b5de8c466117473453b6cb63c0eaRGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/a074b5de8c466117473453b6cb63c0eaRGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/693beb547d42d932e12e3899ed5011e4RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/693beb547d42d932e12e3899ed5011e4RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/6988aeaba4de2894cb839ab2d37e424RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/6988aeaba4de2894cb839ab2d37e424RGBToPVROut.pvr” -m -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/55856d45fb4143db111fd5a0fdbb5f1aRGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/55856d45fb4143db111fd5a0fdbb5f1aRGBToPVROut.pvr” -m -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/500a90219d444c9fa09af933712e59eRGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/500a90219d444c9fa09af933712e59eRGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/e603dde3fe4a5926f5928981c870ca15RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/e603dde3fe4a5926f5928981c870ca15RGBToPVROut.pvr” -m -legacypvr -q pvrtcfast -f PVRTC1_4’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/b1b139185448689bdd58eb0e28e0623RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/b1b139185448689bdd58eb0e28e0623RGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_4’
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LogCook:Display: Cooking /Game/Assets/Textures/T_Cave_Rock_Large02_N → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Textures/T_Cave_Rock_Large02_N.uasset
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LogCook:Display: Cooking /Game/Assets/Materials/M_Stairs_Inst → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_Stairs_Inst.uasset
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LogMaterial: Missing cached shader map for material M_Stairs, compiling.
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LogCook:Display: Cooking /Game/Assets/Materials/M_Stairs → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Materials/M_Stairs.uasset
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LogCook:Display: Cooking /Game/Assets/Meshes/SM_Shield → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Meshes/SM_Shield.uasset
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LogCook:Display: Cooking /Game/Assets/Meshes/SM_Stairs → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Meshes/SM_Stairs.uasset
LogSavePackage: Save=2.294660ms
LogSavePackage: Async saving from memory to ‘/Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Meshes/SM_Stairs.uasset’
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LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/4729c9aee04581987ad834be43e84240RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/4729c9aee04581987ad834be43e84240RGBToPVROut.pvr” -m -legacypvr -q pvrtcfast -f PVRTC1_2’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/399903b42d466fdf2299292d69d62b2RGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/399903b42d466fdf2299292d69d62b2RGBToPVROut.pvr” -m -legacypvr -q pvrtcfast -f PVRTC1_2’
LogTemp: Running texturetool with ‘-i “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/57b624c02e45a5f4c72c7f929c9afcecRGBToPVRIn.pvr” -o “…/…/…/…/…/…/adamgraham/Documents/Unreal Projects/Mobile 4.7/Intermediate/Cache/57b624c02e45a5f4c72c7f929c9afcecRGBToPVROut.pvr” -legacypvr -q pvrtcfast -f PVRTC1_2’
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LogCook:Display: Cooking /Game/Assets/Textures/T_Stairs_M → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Mobile/Content/Assets/Textures/T_Stairs_M.uasset
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LogSavePackage: Save=28.659195ms
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LogSavePackage: Save=2.709329ms
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LogMaterial: Missing cached shader map for material M_Railing, compiling.
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LogCook:Display: Cooking /Engine/EditorMaterials/LevelGridMaterial2 → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/LevelGridMaterial2.uasset
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LogCook:Display: Cooking /Engine/EditorMaterials/TextureGridCascaded1D → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorMaterials/TextureGridCascaded1D.uasset
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LogCook:Display: Cooking /Engine/EditorResources/LevelGrid1DStripes → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/EditorResources/LevelGrid1DStripes.uasset
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LogCook:Display: Cooking /Engine/MobileResources/HUD/MobileHUDButton2_off → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/MobileResources/HUD/MobileHUDButton2_off.uasset
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LogCook:Display: Cooking /Engine/MapTemplates/Sky/DaylightAmbientCubemap → /Users/adamgraham/Documents/Unreal Projects/Mobile 4.7/Saved/Cooked/IOS/Engine/Content/MapTemplates/Sky/DaylightAmbientCubemap.uasset
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Ok, so it looks like we couldn’t create the PublicStaging directory on your device. Can you try to deploy an IPA of any sort to the device via iTunes or Xcode Device Viewer and then try again?

-Pete

Hi ag858,

We have not heard back from you in a few days, so we are marking this post as Resolved for tracking purposes. If you are still experiencing the issue you reported, please respond to this message with additional information and we will offer further assistance.

Thank you.