Hello everyone,
I just installed the 4.7.2 version of the UE4. When I create a new blueprint project, it works. But if I want to create a new c++ project, I get the following error:
Failed to generate project files. Log output:
Running C: / Program Files / Epic Games / 4.7 / Engine / Binaries / DotNET / UnrealBuildTool.exe -projectfiles -project = “D: /WIP/10_UnrealEngine4/MyProject/MyProject.uproject” -game -rocket -progress
Discovering modules, targets and source code for game …
Errors detected while compiling D: \ WIP \ 10_UnrealEngine4 \ MyProject \ Intermediate \ Build \ BuildRules \ ProjectFileGeneratorModuleRules.dll:
c: \ Program Files \ Epic Games \ 4.7 \ Engine \ Source \ Runtime \ CEF3Utils \ CEF3Utils.Build.cs (5,14): error CS0101: The namespace ‘’ already contains a definition for ‘CEF3Utils’
c: \ Program Files \ Epic Games \ 4.7 \ Engine \ Source \ Runtime \ WebBrowser \ WebBrowser.Build.cs (5,14): error CS0101: The namespace ‘’ already contains a definition for ‘WebBrowser’
UnrealBuildTool Exception: ERROR: UnrealBuildTool Encountered an error while compiling source files
Also, I cannot compile a C ++ project created with an anterior engine version because a lot of includes cannot be opened. With 4.6.1, I have no problem.
ps: sorry for my English.