, i can only access github right now, so i had same hadache.
Contex menu on project file same is not working for me.
And i did it so:
delete old solution files (.sln and Intermediate\ProjectFiles folder with old files)
looks like you already edited batch file and added pause to RocketGenerateProjectFiles.bat and deleted “echo off”
open commandline (i was opened as admin)
go to you batch dir (for me it was cd D:\Dev\Unreal Engine4\UnrealEngine\Engine\Build\BatchFiles)
run command: RocketGenerateProjectFiles.bat “FULL PATH TO PROJECT FILE”
List item
for me it looked so:
D:\Dev\Unreal Engine4\UnrealEngine\Engine\Build\BatchFiles>RocketGenerateProjectFiles.bat “D:\Dev\Unreal Engine4\Steammancer\Steammancer.uproject”
dont forget to add “” if your path has spaces.
And it generated me file.
BUT! Inside solution tree It still looks like old beta6, and project generated from UE4 editor are looking different.
Also i did not compiled it, because there is so many changes.
So, i am waiting your transition guide from BETA6 to 4.01
what im doing that works fine, is create the project again. Then copypasting the source code files and content, and then you can generate the project files from the editor itself.
As you know, I resorted to reinstalling the whole machine in an effort to get VS2013 installed.
I did try under 2012, briefly, but had issues.
All I can suggest is biting the bullet and doing a clean install of both your OS and VS2013.
Wish I had a better suggestion
Hi all, we’ll try and sift through this post to ID the root of the problem. Looks like there’s a couple different issues reported here.
First, I’m assuming this is a problem only with the GitHub version of UE4? Not the binary version? I know this is already done for most folks, but for visitors, please confirm the following…
[already done] Also run RegisterShellCommands as an admin to make sure the uproject file is appropriately registered.
And Vblanco’s post says that copying over source code files and content to a new UE4 project does work?
I’ve forwarded this UDN thread on to our developers. I also wanted to point out that you can edit your post to include any top-of-the-minute updates instead of adding a new reply. Makes it much simpler for folks to read and understand if they’re new to this post.
Looks like I spoke too soon.
Fixed it in test one, not the proper one.
I’m in the same boat now - build targets same as first person code, aside from a couple of extra modules (HeadMountedDisplay etc), but no likey generatey solution filesey.
I thought this issue is only with github version, and looks like with binary install all is fine.
, in your screenshot you have more slashes you need in filename. Check my message of how i did it with paths and names.
If you talking that this problem is even with binary version, then i think this can be because next reasons:
BETA should be deleted, maybe it leaves something in registry
Install path. Successfully users talking about install on drive c:\