hello there
am working on a project where you can select multiple units.
i need a way to highlight the ground under the selected unit and un-highlight when deselect. i tried decals but it looks like there is no way you can remove them when deselect ( ether leave them permanent or specify a life time).
any ideas how to do that
Can you set the decal and then just make it visible and hidden as needed?
Alternatively, if you can’t do that to a decal you could create a transparent or emissive material, apply it to a mesh, and then hide/unhide that mesh.
My current setup is using a plane plate with the decal mat under the unit and hide/unhide when needed. But the problem with this approach I can’t use it on non flat ground.
i need to use decals.
so what i did is use deferred decal mat and add decal component to the unit bp. But for some reason it dont show up. I try rotation y=-90. Still cant make it work.
1 - make a character bp.
2- go to component tab and add decal component.
3- add the decal material.
4- put the rotation on y = -90.
5- scale the decal don’t leave it defaults 1,1,1 ( this was my problem and why it was not shown)