Hi,
So what I am looking for is making a basis vehicle that would have 1-2 slots for attachments on it. Those attachments would need to have their own attachments as well. And you should be able to change these up runtime. Is there a system in UE4 that I can use to accomplish this or do I need to code something from scratch? I just need some direction here.
The body and the wheels are imported as a single skeletal mesh and that is the actual vehicle. Windows, lights, interior, etc. are imported and attached as separate static meshes in the BP.