Hi, I have a blueprint with a point light in it set up to cycle through a timeline to create a “constant flicker”. Problem is that when I put more than one in a single scene they play the timeline at the same time and pulse all the same. Can anyone tell me how to either do this better, or create a random flicker delay so they don’t all flicker at the same time?
Also if you want to use your method, start the Timeline on Begin Play (Tick executes every frame, so that’s wasted performance) but add a random Delay before it starts.
I actually went with the second way you suggested. I do like the 1st way though. Maybe I can use it elsewhere in the project
Thanks!
Timeline would be great if you wanted light to flicker in a very specific manner to building up to a jump scare in a horror game, for example.
Noice! Thanks for the info!



