Currently, I layer my sprites using the Y axis. This has worked great until I created some Translucent Sprites. Now the Camera is dictating the order, with sprites in the center always in front regardless of Y order. I suppose this is something that would be fixed when adding ‘Z-ordering’ down the road, but regardless this is a pretty big issue , is there any way around it other than NOT using Translucent Sprites? (or maybe I’m just a scrub and doing something wrong?)
Same here! If we use the default texture for our sprites then the system does not render semi transparencies, If we use TranslucentUnlitSpriteMaterial the semi transparencies work as intended but the system does not take into consideration the Z order(in paper2d it is the Y).Game breaking problem for any 2d project!
Hey -
Thank you for your report. This is a currently know issue with Paper2D and Translucent Sprite Materials. We are working on this issue. I will keep you informed as we investigate this issue further.
Thank You
Eric Ketchum
Hey Eric, any news on the issue? Like said it’s a game breaking problem making paper2d games impossible to z-sort.
Hey Shinkan -
We are still working on this issue. Unfortunately I still do not have an exact timeline to a fix, but I will keep any information I receive updated here.
Thank You
Eric Ketchum
Its been two years and nothing seems to have been done, I’m still facing these issues in paper 2D
Hello,
Please go to settings>rendering and choose the method you want for z order.
This has been fixed a very long time ago.
Cheers.
Changed the rendering settings and it still din’t fix the issue. We need a way to sort the Z Order manually. Perhaps based on what has a higher custom z order number.