WHAT
Tasked with assembling a tech demo for some new features, Zak needed to create a slider our team could adjust in game, allowing them to modify other Blueprints. While thinking he would build upon the existing sliders in the Content Examples, it turns out, those sliders, while functional for what they are, were assembled a LONG time ago and don’t really reflect any our best practices.
So now we’re going to rebuild them, live! This time, we’ll take a look at some standard best practices for Blueprint including functionality ownership, intelligent ticking, and Blueprint communication, all while avoiding the need to simulate the interaction with physics. The end result will be smoother, more predictable, more efficient, and will hopefully show you some new ways to think about Blueprints!
WHEN
Thursday, October 4th @ 2:00PM ET - Countdown
Due to inclement weather, today’s Unreal Engine livestream is CANCELLED. We’re sorry! We’ll reschedule Building Better Blueprints, so be on the look out, and we’ll catch you next week.
Me too! It was perfect timing! I was planning to use the sliders and buttons from the Content Examples in a new prototype tomorrow! Will this be next week?
Thanks for updating us on the situation, and I wish you all well in the weather!