Sami_GameDev
I build multiplayer systems in Unreal Engine 5. C++ for combat, networking and tools, Blueprint for locomotion and UI.
Most of my work is the unglamorous half of multiplayer: server-authoritative damage, client prediction that still feels instant on a bad connection, and Server-Side Rewind so a shot that looked like a hit on the client is judged fairly on the server.
I publish templates and systems on Fab. The main one is Ultimate TPS, a third person shooter framework with a map builder that runs inside the game, so a map a player builds travels to their friends over the network with no file to send.
Happy to answer networking and replication questions here.