ZOMBIE RAID: no one survives (working title) Description:
Zombie Raid is a top-down action shooter, with tactical and RPG elements,
focused on Multiplayer PVP and Cooperative game modes
PvP Storyline based on confrontation of military forces against raiders/survivors
Weapons characteristics, bullet penetration, ricochet -
configured on the real world basis, wherever it possible for gameplay.
Perception system - all characters have vision and hearing.
To detect enemy you character must see or hear them.
Penetration - bullets can penetrate obstacles depend on bullet AP and obstacle density
I saw you were featured on the Unreal Launcher so I watched your videos.
I feel like the game rhythm is a bit flat. Of course that’s a quick gameplay trailer, I’m sure you have ton of things in your pocket but it’s worth mentionning imho.
Objectives, events, pick up appearing, tension locations, tension moments, more visual / strategical approach to throwing grenades, destructible covers (to modify combat rhythm) or other combat related stuff…
I don’t know what to change, I don’t even know what the final game flow of a typical game session looks like (it may be great and I might not see this on the video). But I had to mention the rhythm, it stroke me.
Don’t get me wrong, everything looks smooth, from animations and game feel to environment. And that’s why I wanted to point out what I thought could be improved.
looks nice! will we have possibility to customize characters in future? some thing more post-zombie-apoc? or some thing like that. Also wanted to ask about team fights. Will it be available in future? 4 vs 4 or some thing like this?