Zelda Animated Fan Film Made With UE5

Been working on this animated fan film for a long while. Really glad we got to finally release it very recently. We used Maya > Unreal animation workflows quite a bit. Some instances we animated directly in unreal where a lot of pieces had to move. Lots of cached niagara simulations, used experimental groom features, but most importantly, used sequencer a lot to capture the best possible cinematography to tell the best story possible. Unreal is such an incredible tool.

If you played Zelda Ocarina of Time and/or Majoras Mask back in the day, then this film is definitely for you. Although it does lean a lot into deeper lore of the characters, casual fans certainly can still enjoy it.