Yeah, honestly, it’s insane that this problem can still exist after almost a decade. No hobbyist programmer is going to have the slightest idea what they did that caused their app to be permanently destroyed by leaving out a semicolon or something, nor how to fix it. The engine should always be able to at least launch to the editor, even if the app’s not in a renderable state. I’ve only been using Unreal for a couple months, and this has already happened to me a dozen or more times; many of them requiring me to toss my entire project, build a new one, and migrate stuff over one step at a time. That’s hardly a reasonable solution for a professional IDE.
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