Yet another 3ds Max rig for the UE4_skeleton :)

I don’t get why you want it in FBX format. In FBX format, it’s the UE4_mannequin skelMesh. That’s all.
The only useful thing I do here is to rebuild the same skeleton and add a rig to it.
It’s a tool to use the UE4 skeleton in 3ds max.
Export it in FBX and it lose any interest :slight_smile:

Thanks a lot, buddy ! I’m glad if it helps you :slight_smile: