Yet another 3ds Max rig for the UE4_skeleton :)

Thank you !
1- Nope, I don’t use freeze transform, I never really get how it’s works :slight_smile:
2- There’s 2 HI solver on each legs, one for the legs and one for the foot. Maybe you should in a hidden layer ? It’s odd that you didn’t see them :slight_smile:

I’d love to talk a bit with Paul Naele, I use several of his tools and they are very cool !