Yet another 3ds Max rig for the UE4_skeleton :)

Hey JoGoiA, very impressive rig.

2 things to note:

  1. I noticed you didn’t use any freeze transforms/rotations on spline control objects, they are good for resetting the position of the of the spline as well as the bones it is parented to.
  2. Correct me if I’m wrong, no HI solvers on the legs? I’ve seen HI solvers on the arms in wireframe mode but none on the legs from the upper leg bone to the foot bone.

BTW the PEN Attribute Holder plug-in was done by Paul Naele who used to be my teacher back at Humber College, good times with this professor.