Y.Jeber - Jeber Vigor Pro

πŸŽ₯ Trailer β€” Coming Soon
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πŸ’Ž Author notes:

β€œInnovation is not a byproduct of prosperity, not a profound trait of those who thrive, not a default outcome to those in comfort, not a goal made in minds at rest, nor is it found in places where it is prophesized to fruit forth β€” but wisdom in those who envision with hunger.”

"To achieve maximum efficiency, all periodic logic must be written to follow a frame-aligned, branchless, event-synced, curve-compressed, lerp-driven pattern β€” unless a provable gain exists otherwise.”

A timeless relic for any project requiring fuel-based mechanics across hundreds of actors with negligible cost.

Featuring a divine buff/debuff system, patent-worthy math compression, and a realistic stamina simulation that defies the norms.

Any other system? Training wheels for amateurs.

🎯 Use Cases

  • Soulslike stamina decay with morph-driven feedback (Sprint causing delayed stamina regen but not when using weaponry)

  • MOBA-style buff/debuff UI with net change tracking (LoL, Dota 2)

  • Horror breathing under pressure (stealth breath control)

  • Tactical RPG stat manipulation

  • Military fatigue and aim sway systems

  • Vehicle fuel simulation and drain over time

  • RTS VERSION COMING SOON

    A lightweight variant of Jeber Vigor Pro is in development (2025 Q4) for large-scale RTS and simulation games β€” designed to manage TENS of thousands of units with divine performance which scales to Total War proportions while using Status Effects and STILL staying under 1.0ms

Jeber Vigor Pro β€” The Elite Universal Fuel System With Zero Compromise - Extendable into MANA system or any FUEL driven system.

Crafted for professional developers and fast paced gameplay brutes β€” well beyond what most AAA titles can even fathom.

Two divine forces. One versatile plugin:

🩸 Jeber_Blood_Pro (Health)

🫁 Jeber_Breath_Pro (Stamina)

🩸 BLOOD PRO β€” The Ultimate Health System
  • Curve-Driven Regen & Delay β€” fully tunable healing via percentile and delay curves

  • Instant & Over Time Effects β€” healing and damage stack flawlessly with zero conflict

  • Buff / Debuff Stack System β€” additive logic with perfect separation, no redundancy

  • Vitality Check β€” death and revival-ready kill switch logic

  • Jeber Float Lerp β€” custom FLerp outperforms engine-native FLerp with zero waste

  • AI + Player Compatible β€” abstracted for full cross-use without modification

The most versatile health system driven in custom FLerp logic, impossibly optimized Status Effects system. Suitable for any project with AI actors or Player actors.

🫁 BREATH PRO β€” True breath of life
  • Curve-Driven Drain & Regen β€” complete control of stamina dynamics via float curves

  • Smart Speed Control β€” dynamic movement speed based on current stamina

  • Regen Delay System β€” configurable pause logic post-drain or sprint

  • Instant & Over Time Effects β€” flawless healing and damage stacking mid-stream

  • Buff / Debuff Stack System β€” modular fuel logic with clean isolation

  • Jeber Float Lerp β€” divine tick efficiency with no frame desync

  • Breath SFX Engine β€” 1:1 synced morph + SFX system with event triggers

  • Plug & Play Modular β€” compatible with any pawn or custom movement system

Fully simulated breath cycle for gods, not peasants. Accounts for VFX usage with custom event fired each time a breath completes.

πŸ”§ Engineered for Merciless Performance
  • No tick waste. No bloated branches.

  • Divine custom float lerp math compression outperforms engine provided FLerp natively.

  • HUNDREDS of actors with over 50 Status Effects ticking cost around 0.2ms - Unheard of for any fuel-driven system.

    Try doing that with timers, branches, or any AAA logic β€” you won’t even come close.

  • Zero-frame desync β€” animation and logic move in perfect harmony

  • Damage and Healing buff / debuffs stack mid-stream (most robust and optimized Status Effects system ever)

  • AI and Players fully supported

  • Crushes anything seen in the Blueprint, AAA, or plugin space.

  • Scales beyond what 99% of devs even attempt.

  • Abstract, network-agnostic design β€” NO replication required.

  • All logic is 100% client-side, meaning multiplayer-ready by default.