Thanks for the quick reply!
I’m planning a strategy game with military units on a pretty large grid, so there will be instances of everything. I assume I’ll be using EventOnClick to select pieces too
But I’ve been pulling my hair out for days trying to simply get the values ( which will print-screen just fine exactly the way I want ) over to the piece that needs to move, when I click on a grid square. I write the value to a variable, print that to screen and it’s correct, but accessing it from another blueprint, I get nothing but the initial value which is set at beginplay. It never updates, except in the grid square’s blueprint.