Would you consider adding collada(.dae) support?

I’m agree with CCEP16F. Collada is more preferable because this format seems to be open, free and it’s easy to understand it’s inner format. For example, I wrote easy Collada importer (only static meshes and objects positions) in my own C++/Qt opengl application.

Anyway, each converting between formats may bring additional errors and troubles. Editor → Collada → FBX → UE 4…