Hi,
We are working on an open world game which unfortunately utilizes world partition system. We are working on UE 5.3.
Our problem is that objects from far, far away are loaded via world partition even though range should not allow it. There seems to be some sort of connection between landscape proxies, however, since objects on the same partition seem to be loaded in tandem (even though they should be absolutely independent from one another).
In general, these objects are spatially loaded (landscape is not).
I will be very happy to hear some suggestions :).
Cheers,
Silvers