__WorldContext pin appears and doesn't let to save my Blueprint

Hi ,

It depends on function I refer to. If it contains something that needs World Context Object, like raycast, it causes troubles. If I get rid of everything that needs WCO, I can refer to functions within same library without problem.

I decided to implement my functionality in a sub-class of Actor. It even makes sense in my case. So for me it’s not a problem any more.

Thank you for response!