Been working on a landscape material for the last week for use in Landscape Vistas, I am left with two problems, the main one being Normal Map Blending.
I am using a World Aligned Blend to calculate slope angles, its working fine for Every Texture Sample asides from normal maps, its trying to draw the Base Colour through the depth of the normal maps.
Example (this material has an emmisive output to better demonstrate whats happening)
Without Normals
With Normals
A wee 'lil .gif
My World_Aligned_Blend set-up
I was looking through the Stylized Sample Project as suggested on another thread, only thing they are doing different from what I can see is they have something being fed into the In Explicit Normal (V3) but due to the non existent documentation on the node and the fact I have only been using the engine 2 months I’m afraid I’m stumped.
If you could explain in Lehman terms that would be great, but I do know how to use google so I’ll try my best to research any subjects I’m not familiar with.
Thanks everyone