World Widget Interaction Problem with buttons in Unreal engine 5.1

I don’t think this is an option for me, as I have a UI with multiple text boxes and the user should be able to just select the next text box with the WidgetInteraction.

The focus problem was fixed for me by switching to the new EnhancedInput system. It also did only work after creating and setting the ‘Mappable Input Config for XR’.

I’m still having an issue with SendKeyChar() not working this way, so this is not a full solution.