@VictorLerp I’m not sure who should be looped in on this, but in my searching as I’ve dealt with it I’ve found a fair amount of comments regarding this issue, and it seems like undesired or undocumented behavior change. If you know who would know more, or if you know more about this bug (?), can you follow up? *tagging you since you’ve worked with OpenXR and VR implementation previously… thank you.